Hey, trying something different with my Orkses.
HQ
Warboss-powerklaw, cybork body, kombi-skorcha
Big Mek-kustom force field, bosspole
Elites
15 Lootas
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole (x2)
Troops
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole
20 Shootas, 2 big shootas, Nob w/ powerklaw, bosspole
19 Sluggas, Nob w/ powerklaw, bosspole
17 grots, runtherd
Fast Attack
2 Deff Koptaz, rokkits, 1 buzzsaw (x2)
Heavy Support
Battlewagon-armor plates, big shoota, grot riggers, reinforced ram (x2)
Battlewagon-armor plates, big shoota, reinforced ram
Total-2000
So, we've got 3 Battlewagons with a KFF and 3 units of Nob Bikers. The word of the day here is MSU: lots of tiny units that can cause pain in tandem or operate solo to go after softer targets. It's far from optimal, but I'm going by what I own currently. Big Mek goes with the Lootas for a super bunker of dakka death, Boss goes with the sluggas to give me another hitty unit that can be pretty resilient. My anti-tank is limited to Lootas, tl rokkits and lucky PKs, but we'll see if mobility, redundancy and flexibility help me out here.
2 comments:
How come the elite choice of nob bikers have 2 boss poles for?
The (x2) means I have two of the same unit, so each one has a bosspole.
Sorry for any confusion.
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