Friday, October 22, 2010

Dark Eldar: The Armada

Hey look, Dark Eldar.

I really like the new Raiders.  A lot.  Having a swarm of transports has always been a pipe dream of mine, but I always end up with infantry or semi-mech armies.  Hopefully I can break that trend with the new Dark Eldar.

HQ
2x Haemonculi w/ Venom Blade, Liquefier

Elites
3x 4 Trueborn, 4 Blasters, Venom w/ Splinter Cannons


Troops
2x 9 Wyches, haywire grenades, Succubus w/ Agonizer, Raider w/ Flickerfield, Enhanced Aethersails, Shock Prow
2x 5 Wracks, Liquefier, Raider w/ Flickerfield
2x 5 Wracks, Liquefier, Venom w/ Splinter Cannons

Heavy Support
Razorwing w/ Flickerfield
2x Ravagers w/ Flickerfield, Night Shield

Total - 2000

Almost as many boats as possible, barring the 1 I could get from an Archon's Court.  Still possible if I drop the Wyches for more Wracks.  Basically, I've got 12 vehicles, albeit mostly open-topped AV10 vehicles, zipping around with massive quantities of anti-tank and anti-infantry.  I think I'd rather drop the Venom-bound Wracks and bring the Trueborn down to min-size to fit in 2 units of 6 Reavers sporting Heat Lances, but we'll see how things shake out.

Thoughts?

13 comments:

kennedy said...

I like it, Chumby. I really do... And I find myself going in similar directions...

However, I find myself running out of points real quick with every Dark Eldar list I write... Does the same thing happen to you?

Chumbalaya said...

Yeah, I really want those Jetbikes and my fleet, but it's a pain getting all you need. I'm just happy that I can agonize over choices with DE for once.

Xaereth said...

Hm, I like how many boats you have too. I'm a little sad that there's going to be a somewhat large disconnect between when the codex is released and when people will actually start playing the army (since nobody wants to use the shitty old models anymore).

I want to see how various units play out before I spend my own money. Til then I guess I'll just have to content myself with theoryhammer.

hyv3mynd said...

I like the amount of boats, but not yet sold on wracks as scoring units. 6+ FnP is ok in cover, but 5 models won't last long. Assaulty scoring units rarely survive the duration to actually score so the Wyches are on borrowed time also.

Have to see how it all actually plays out on the table also. My personal preference/list will probably end up with a more even split between heat lances, blasters, and dark lances. Still want to work in 3 razorwings also to pie plate torrent fangs and units that are dumped out of transports.

Chumbalaya said...

Wracks aren't going to be running into assault except against weakened units. Drive-by dual flamers is gonna be their SOP (Haemy joins them after dropping off his pain token with the Wyches). T4 + FNP is pretty durable considering the other options DE have for Troops.

hyv3mynd said...

Yeah, I like liquifiers, but getting them in range will be tricksy considering bolters can glance av10 OT to death.

Wracks are indeed some of the most survivable scoring units, possibly barring Hellions w/ stealth from Baron S. and a pain token. They are reasonably cheap also. I guess I just feel when the codex is out and armies boil down, wracks won't be pulling much weight. Only shooting is a flamer template, no fleet, no power weapons (in your build). Without a transport, there's not much they can do except go to ground in cover on an objective.

Hulksmash said...

I like it. I'm a big fan of the of the armada style DE. I like Wracks personally as a smackdown unit. 9 of them w/an attached Haemon, liquifier, and an agoniser toting acolyte is awesome. If I was running the above I'd probably swap those units and take 5 man wyche units. But that's personal style. Nice list :)

Chumbalaya said...

Wracks are like Plaguebearers, cheap and durable scoring units. Big difference is, they get a transport and can pass around their pain token to buff other units. They aren't going to be your dedicated killers, Incubi, characters and Grotesques work fine in that role, but they will keep a Raider warm and scoring. Considering the potential for MSU in the book, it's nice to have a handy objective capper for cheap.

Sorrowshard said...

Hey, not getting the shock prow ? can you just run me through the logic on those riders, do the aether sails somehow help ?

its an interesting list for sure

I'm defo getting 2 units of reavers , the models are sick and I think with FNP they will be plenty hard to kill , 6's or 9's seem the way to go , either 1 x 9 or 2 x 6 . I think the d6 str 6 hit upgrade is gold too, as you can smash tank rear armour with your fly past ;o)

Loquacious said...

Elvis needs boats. Sorry- I love go-fast armies in theory but playing them or against them makes me mental.

Chumbalaya said...

Shock Prow was kind of an afterthought, but being able to push baddies off an objective is very useful. If all else fails, S10 ram :P

Aethersails let me reserve the combat Raiders should I need them. Like the Jetbikes they can show up and fly 36" into my opponent's face.

Extirpation said...

Ohh, chumby has a blog? When did that happen?

Anyway, I think its a good list above avg antitank and horde, but retains a strong (and redundant) CC element. I like it a fair bit more than a pure MSU build, as it can theoretically put pressure on your opponents from another angle. That being said, the raider isnt the most durable of all transports, and I see the wyches being in the very awkward position of a fire magnet. So, they likely will be shot out of their transport, this is more problematic than normal because it eliminates your mobility, and leaves you in a situation where you can't play to your units strengths, and you don't add much to the rest of your army.

Chumbalaya said...

Thanks Exty, I appreciate it.

Wyches can zoom off the board edge if I need them too or it looks like they'll have problems. Aethersails come in big handy here.