Howdy folks, long time no post. Still busy with life so no new posts quite yet, but since everybody's riding the old nostalgia express, I figured I'd get in on it too. Here's one of my favorite articles for you to enjoy again, fully remastered with digital audio and some totally non-intrusive and relevant extended scenes certainly not added in just because I wanted more CGI shit cluttering up the action.
Daemons. They're a weird bunch. If CSM was the victim of the late 4th dumb down design paradigm, Daemons were the gooey fun bits left over, stapled together, prettied up and sent out into the world, which I guess means they're the benficiary? Anyway, we're left with a new Codex, first of its kind, with a unique style of play. Daemons are also in effect in WHFB, but that's another tale.
I've been playing them since the books came out and I still enjoy them. They're a bit gimmicky and don't have the kind of variety we've gotten used to with the recent 5th ed books, but overall it's an enjoyable army. Unfortunately, due to their relative newness and quirky workings, a lot of people don't understand how they work, what they can and can't do well, or how to effectively use/stop them. I'm here to fix that, cuz I'm just good like that.
Like any Deep Striking army, Daemons have difficulties dealing with mobile forces and any army that can effectively castle or reserve to negate their first strike/surprise attack capabilities. They also suffer from a critical lack of anti-tank power with no melta or any reliable weapons above S8 (thought it is AP1). Daemons rely on a few highly mobile units to catch up with enemy armor and either destroy/disable them through weight of attacks in HtH, or blast them with S8 AP1 on side and rear armor.
Overall, it's a fun army with a unique playstyle and lots of potential, but the built in randomness and difficulties handling mobile and mech armies leave something to be desired competitively. I like playing them in casual settings, or for a fun change competitively, but this isn't your normal tourney army.
I'll follow up with a review of each FOC slot, some strats for and against, and a couple lists for perusal. Unlike my Necron blurb there's actually stuff worth reviewing here :P
Wave Splits and Deployment