Thursday, May 20, 2010

1850 Tournanids


Tyranids, on my blog?  It's more likely than you think.

While I'm invalid I may as well put everything in my head down somewhere, so this seems like a good enough place :P  Tyranids are super cool.  I love the new Codex.  My brother and supposed co-author is a Tyranid fanatic, so when/if he ever feels like posting it'll be about them.  We've got a metric ton of 'nids lying around unused and unloved, and I aim to change that.

We have 6 Warriors, 3 Fexes, 24 of each gaunt, a Lictor, Rippers a Trygon, and a shit load more like 10 shit loads of Genestealers (60+ and Broodlords).  Lotsa bugs, but they need a list to call home.

Well, local tournies go to 1850 points, so I could do that.

HQ
Tyranid Prime w/ Boneswords, Toxin Sacs, Deathspitter

Elites
2x 3 Hive Guard
Deathleaper

Troops
2x Tervigon w/ Catalyst, Toxin Sacs, Adrenal Glands
2x 10 Termagants
5 Warriors w/ Boneswords and Lash Whips, Deathspitters, Toxin Sacs, 1 w/ Venom Cannon

Heavy Support
2x Tyrannofexes w/ Rupture Cannon

Total - 1850

So, I've got the typical gaunt farm and shooty team up with T-fexes and Hive Guard going after armor.  The big different is in the giant Warrior unit.  It's pricey, but there aren't many things that can take them down except TH/SS Termies and Dreads.  HG and T-fexes should have Dreads sorted, and the Warriors can even drag down Termies with the sheer number of power weapon attacks.

I'm concerned with the Warriors really.  They are incredibly killy, but are on the slow side compared to stuff like Genestealers, Hormagaunts and Raveners.

What do you Tyranid experts think?

13 comments:

mathhammer said...

a powerfist will kill one warrior per wound.

Kirby said...

Love the pic lol.

You know my opinion on the Warriors and what I prefer (for those of you who don't...2x Bonesword, Toxin/Adrenal + VC w/Prime running Lash Whip) but otherwise it's a solid list.

I think the Warriors main role is to force target priority issues on your Tervgions/Hive Guard. If they get to combat they can and will be vicious. The list as a whole is slow so don't worry about that, this is how walking shooty death Tyranid armies work.

Chumbalaya said...

Thank you mathhammer, lol. I don't think the powerfist will be doing much considering this unit should, on the charge, murder an entire Tac squad.

Thanks Kirbs. If you're on board I can't be too far off, right?

The_King_Elessar said...

Is that a real model??

List looks fine to my untrained eye.

Mercer said...

Looks alright to me too considered you do not talk about Tyranids much.

Mike Brandt; mvbrandt@gmail said...

Look, warriors!

Gotta love my demolisher cannons.


Depends on if your local crowd runs vindies and lr demos

If they do, your warriors suck. Wasting S10 shots on hive guard or monsters that it can at most inflict 1 wound on, or chuck them at nasty warrior squad where every failed 4+ cover is a dead dude?

Chumbalaya said...

Those would cause me all kinds of problems. That's mostly why I have the T-fexes, to lock up the S10 pies before they can really fuck with me.

It all bears testing, and until I can get walking again all I've got is vassal and theoryhammer.

I do appreciate all the input. I'm no bug expert, so I'll be taking this whole process slow and steady.

Xaereth said...

I agree that you should worry about the warriors- I've played plenty of games against the 'nids where warriors were abundant. They die too easily to S8 for me to be a big fan, honestly.

I know you have the Prime to soak up S8, but after you fail 2 saves with him, you're going to be eating a whole lot of insta-death, assuming your opponent has enough to dish out, which in this day and age shouldn't be that tough. Also, though S10 pie is dangerous, so is S8- the Prime can only soak one of those wounds up.

Otherwise, it's not bad- seems somewhat typical, to be honest. Hive Guard rock, Tyrranofexes are slightly too expensive but still necessary (sadly), and you have lots of scoring. Everything you need, I guess.

Only one unit that's *very* good at combat is also somewhat worrying. If the warriors go down quickly, the game might just end right away.

Chumbalaya said...

So, would y'all suggest something besides the Warriors to eat up like 400 points? I could take Genestealers and keep trying to be good in combat, or just go for Harpies and focus on the shooty with combat as mop-up/afterthought.

Anonymous said...

Think you'll have problems in Vassal against an all Sang Guard List.

LOL

No sense finishing our game. I think I have a huge advantage going into the bottom of turn 3.

Chumbalaya said...

Yeah I will, lol. Sorry we didn't get a chance to finish. I'm a man of honor (and apparently a masochist), so if you wanna finish it off just let me know :)

Xaereth said...

Genestealers aren't the fail some people label them as, I think. If you play them against combat armies, they can actually be pretty damn good, since they usually get to strike first against opponents with their higher I.

They can also outflank and... well, you know their strengths and weakenesses. I think they can give 'Nid armies some good tactical flexibility- they seem like a great replacement for the warriors. How many stealers could you fit in to replace them?

Chumbalaya said...

Well, it's about 300 points of Warriors. I could fit in a decent number of Stealers, around 16 if I give them toxin sacs. No Broodlord could be a problem.