Sunday, May 9, 2010
Ok, this guy is effing cool. I've like the Flesh Tearers since my flirtation with them back when the Index Astartes series was passing out special rules like candy to every marine chapter in existence. If anybody remembers the old 3rd edition BA pamphlet, Flesh Tearers basically took all the best bits (free DC) and turned them up to 11. They also threw in DC Dreads. Awesome sauce.
The PDF came out and killed my interest, but the latest BA Codex brought them back, sorta. Seth isn't the meanest Chapter Master in the game, by far, but I do like buzzsaws. The new fluff has the Flesh Tearers trying to redeem themselves before their genetic curse claims them. They may go down, but they'll be remembered as heroes instead of monsters.
So, I want to make a Flesh Tearers army. When I think Flesh Tearers I think Death Company, Dreads, and lots of fast choppy. They don't have much in the way of resources and prefer to stay on the move so they can get into the fight as quickly as possible, in and out before other Imperial forces can respond. So, that means speed. Lucky me, everything in the Blood Angels book is capable of being fast! This'll be a big departure from my typical mech force, which my omnimarines can do already, so I'm all for it.
I've been wracking my brain over it for a while, but Stelek's post about Seth got the wheels turning finally. Here's my initial Flesh Tearers dealy.
He's kinda essential for a Flesh Tearers army. He's not a character hunter since he doesn't ignore armor, but he can straight up murder infantry, multi-wounders like Tyranid Warriors, and fast moving vehicles.
Honor Guard - 3 storm shields, 2 meltaguns, powerfist
What Seth can't do, Honor Guard can. Powerfists and meltas can nail tougher targets while Storm Shields help them weather return fire. The Priest makes them even better.
Furioso Librarian Dreadnought - Might of Heroes, Shield of Sanguinius
Psyker defense and general smashy smashy. Shield can protect my vehicles and he can shred hordes with Might or big monsters with his Force Weapon.
Death Company - 10, 2 infernus pistols, powerfist
Flesh Tearers are hit hard by the curse of their geneseed, so Death Company just seem mandatory. They, like the HG+Seth, can pretty much mulch anything they come into contact with and are ultimately an expensive diversion.
Death Company Dreadnought
Yes it has lower WS, but it's so delightfully characterful.
3x Assault Squads - 5 men, flamer, hand flamer, Razorback w/ lascannon, twin-linked plasma guns
Objective holders, transport crackers, and general support all for quite cheap. I went for flamers because the Razorback provides anti-tank and heavy infantry, I have melta everywhere else, and the most iconic imagery I can remember for the Flesh Tearers is a picture in the 3rd edition book of a marine with a flamer roasting a bunch of sorry heretics. Who wants theirs well done?
2x Land Speeders w/ multi-melta, heavy flamer
Mini Stormravens. They can move quickly or Deep Strike as needed and can hit a wide variety of targets with devastating effect.
2x Stormravens w/ twin-linked plasma cannon, twin-linked multi-melta, hurricane bolters
These are the main event. They'll cart Seth+HG and the DC around to drop them off in somebody's face so they can tear it off.
Total - 2000
It's a rock army, I know. The 2 Ravens load up and drop a big pile of death on my opponent's front door while my paltry support keeps them suppressed long enough. I live or die on the Ravens for the most part, so I either want to deploy first and get in ASAP or reserve and come out zooming 24" with Shield of Sanguinius up. Seth, the Honor Guard, Death Company and Dreads should be able to fuck up anything that comes up, while the RAS can sit back or grab objectives, provide support, and mop up if necessary. Everything is fast and the army is made to come out swinging ASAP, which I think is the epitome of the Flesh Tearers' combat doctrine. Also, as an added thematic element, the numbers are low to represent the Chapter's continual decline and they rely on shiny toys to provide their fire support so they can focus on letting out their inner crazy.