Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts

Thursday, April 22, 2010

2000 Skaven for Compalicious Tourney

I know I said I was gonna wait until 8th, but fuck you!

Looks like our 2 FLGS are gonna be doing 1 tourney each every month, alternating between Fantasy and 40k as opposed to just 1 total every month.  Double the fun, right?

Sunday, December 6, 2009

1800 Fuck You Skaven

Hey, we've had our local tournies set to 1800 points this. It's stupid, I know, which is why I didn't feel like attending. Well, it's the last one and I thought I might want to go out with a bang and maybe convince somebody that we should give armies like TK, BoC, OK and O&G a chance by bringing it up to 2000-2250. At this level, it just makes the awesome armies (Daemons, HE, DE, Skaven, Brets) awesomer.

Heroes
Plague Priest-level 2, flail, Plague Furnace, Dispel Scroll, Warp Scroll
Warlock Engineer-level 2, Doom Rocket, Condenser
Chieftain-BSB, shield, War Banner

Core
Clanrats-24, shields, full command, Doom Flayer/Ratling Gun (x2)
Slaves-20 (x2)
Giant Rats-13, 2 packmasters
Giant Rats-5, packmaster

Special
Plague Monks-27, champion, standard, Storm Banner
Plague Censer Bearers-6
Gutter Runners-5, poisoned attacks, slings

Rare
Hellpit Abomination-warpstone spikes

Total-1800

Holy crap, a Skaven army that can smash face in assault! Who knew? The Furnace unit can steamroll pretty much anything, and whatever it doesn't catch contends with the A-bomb. On top of that, we've got 2 big ranked units with a BSB, 2 Doom Flayers, 2 sacrificial slave units, and flanking GRats. Shooting is fucked between the Storm Banner and Gutter Runners. Magic isn't totally awesome, but it should be fun too.

2250 balanced Skaven

So, in an effort to pin down my tourney army for Skaven, which is slowly driving me mad, I'll be sharing what I've come up with so far.

Lords/Heroes
Grey Seer-2 warpstone tokens, Scrying Stone, Skavenbrew
Plague Priest-level 2, flail, Plague Furnace, Dispel Scroll, Warp Scroll
Warlock Engineer-level 2, Doom Rocket, Condenser

Core
Giant Rats-31, 4 packmasters
Clanrats-24, shields, full command, Poisoned Wind Mortar
Clanrats-24, shields, full command, Poisoned Wind Mortar
Stormvermin-10, musician, Warpfire Thrower
Stormvermin-10, musician, Warpfire Thrower
Slaves-20
Slaves-20

Special
Plague Monks-20, champion, standard bearer, Storm Banner
Plague Censer Bearers-6
Gutter Runners-5, slings, poisoned attacks

Rare
Doomwheel

Adds up to around 2254 so I'm over a smidge.

The Grey Seer drugs up the GRats, who go with the Monks and just cause a ruckus (I was tempted to throw Skweel in there for larfs, but it's tricky finding points for him). Clanrats and MSU vermin do what the old Clanrat/Slaves used to, bait, switch and flank, plus weapon team spam. Stormvermin end up cheaper than minimum Clanrat units, come with higher WS, LD, halberds and heavy armor. So, the Clanrats provide static combat res and the Stormvermin flank and maybe kill something. The big thing is the extra weapon team I squeezed in, yayz! Slaves run out front to make somebody charge, get in the way and die horribly. Doomwheel and PCBs flank and murder people. GRs scout or outflank and go after big weapons and generally be annoying.

I'm not entirely sold on the Storm Banner because I'm not entirely sure if it can be re-used. One Use Only is conveniently absent from its entry, but it seems like something that will be errata'd to say otherwise (you know, in 3 years). I could go for the Banner of the Under Empire to dick any skirmishers or fast cav who dare touch my Monks, combined with Wither it is death on a stick. I'm also not sure if the Plague Monk unit shouldn't be bigger. I removed the censer from the Priest because it seems to hurt me more than anything (15 T tests for me vs. 5 T tests for my opponent, not so good unless they're pansy elves, and Monks murder them anyway), but I don't know if 20 rats will be enough to endure the game.

Thoughts?

Tuesday, December 1, 2009

Skaveny fun times

Got my first game in with the new book, yayz.

Played my buddy Kyle's Vampire Counts. He was trying stuff out so it wasn't the nastiest list possible, just your standard PD generation Skelly bunker army (14 PD and 4 bounds, lol).

I threw this together quickly:
Thanquol and Boneripper
Plague Priest level 2 w/ censer, 2 scrolls, furnace
3x 24 Clanrats, shields, flag and mus (champ with Thanquol), 2 Ratlings, 1 WFT
2x 20 Slaves
24 Monks, champ, flag, Banner of the Under Empire
5 PCBs
5 GRs w/ poisoned attacks and slings
Doomwheel

I threw the Doomwheel on the left flank and centered everything on the Furnace, scouted the GRs. He deployed in a nice line, Dire Wolves on the flanks and 3 units of Skellies with Vamps and a unit of Grave Guard with the Lord.

Things didn't get good until around turn 3. The GRs scouted and march blocked plus sniped a few skellies, magic was ineffectual (rezzing Skellies, dispelled wind of undeath) and I just let him come to me.

Notable moments:
-Doomwheel's first shot was a misfire, then it just played keepaway with a unit of skellies. It isn't good for fighting these guys on its own, so shooting was kinda wasted.
-WFT misfired and blew up first chance it got.
-One Ratling kept misfiring, but it got double 3's and double 6's so it kept on trucking. Still managed to pop a lone Vampire.
-I got the Dreaded 13th off TWICE. One from a miscasting Vampire (scrolled it sadly), the other from irresistable warpstone dice. I nuked a unit of Skellies, killing all but the Vampire, who got blasted by a Ratling Gun.
-A unit of slaves got Death Frenzy and charged into his Grave Guard, killing 4 then popping and killing 2 more plus 2 skellies from their cornered rats rule.
-Boneripper did jack all barring firing his Warpfire Thrower into combat between skellies and slaves and killing 16 slaves and 12 skeletons!
-The Lord and a Vampire, plus their units of GG and Skellies charged the furnace and Priest. They whittled the monks down to 12 plus the Furnace and lost around 13 to smoke, censers, and attacks. Next turn the PCBs ran in, I got off Death Frenzy and gave the Monks 5+ poison and I beat the Vampires by 16 or so and crumbled both units and Vampired, including the Lord!

So, my first impressions:
-Doomwheel is a misfire factory, but it will mess up big monsters and multi-wounders with shooting and crush infantry with impact hits. I may just want an A-bomb or WLC.
-Thanquol is redonkulous, even if I did only roll up 3 Tokens. Re-rolling those 1's saved his ass so many times.
-Ratlings got nerfed hard, but they don't totally suck.
-Skaven magic is insane. Death Frenzy and poisoned attacks FTW.
-VCs only have a few worthwhile spells to stop (Wind of Undeath is murder on weapon teams, Vanhel's, and that's about it) so save your dice.
-More power dice means more miscasts.
-WFTs are awesome, even if they blow up.
-The Plague Furnace is insane, but I'll need a bigger unit.
-The Censer ends up being more trouble than it's worth on a Priest riding a Furnace, he forces a ton of T tests on your Monks on top of the gas and doesn't affect nearly as many enemies.
-PCBs are insane. So freaking good.
-Slaves are still the best fodder unit ever.

We had a great game and I'm looking forward to the rematch Saturday, will post up my 2500 list when I finish it up.

Wednesday, November 18, 2009

Eshin

This army list was too sneaky, I wrote it up a couple days ago but it mysteriously vanished O_o

Lords/Heroes (725)
Eshin Sorceror (Warlock Engineer)-level 1, Dispel Scroll, Warpmusket, Warlock Optics (125)
Snikch (270)
Assassin-Infernal Bomb, Smoke Bombs (160)
Assassin-Warpstone Stars (170)

Core (767)
Stormvermin-19, shields, full command, Storm Banner, Poisoned Wind Mortar (292)
Night Runners-25, Warp Grinder (235)
3x Night Runners-10, slings (80)

Special (756)
Gutter Runners-9, Black Skaven w/ Weeping Blade, Warp Grinder (210)
Gutter Runners-9, poison, slings, Warp Grinder (222)
2x Gutter Runners-9, poison, slings (162)

Total-2248

A bunch of worthless rats running around. 3 tunnel teams, 1 of which is a big ranked up unit to hit somebody's rear and cause a ruckus. The real stars of the show are the 3 Assassins, a Triad for anybody who played the Storm of Chaos Eshin list (why the devil wasn't that made into a Rare choice in the new book?). Warpstone Stars kill monsters, Bomb and Smoke Bombs can do all sorts of amusing things, and Snikch isn't called the Deathmaster for nothing.

The Stormvermin are there to protect the general and give my a Storm Banner, also a Poisoned wind Mortar will help bring down armor targets, a constant problem for Eshin armies.

Monday, November 16, 2009

Moulder

Roll on for Moulder! Woo woo!

Lords/Heroes (676)
Throt the Unclean (225)
Warlock Engin-err, Moulder Sorceror-level 1, Skavenbrew (115)
Moulder Sorceror-level 1, 2 Dispel Scrolls (115)
Chieftain-BSB, Storm Banner, tail weapon, poisoned attacks, shield, great weapon, additional hand weapon (he has a lot of arms, 151)

Core (722)
2x Rat Ogres-2, 1 packmasters (88)
Giant Rats-30, 5 packmasters, Skweel (230)
Giant Rats-28, 5 packmasters (124)
Giant Rats-10, 2 packmasters (46)
2x Rat Swarms-2 (50)

Special (352)
4x Rat Ogres-2, 1 packmaster (88)

Rare (500)
Hellpit Abomination-Warpstone Spikes (250)
Hellpit Abomination-Warpstone Spikes (250)

Total-2250

Death by papercuts. 2 big blocks of rats that either have good static CR and 2 mean characters, or a regen/poison/double attack nightmare. 6 units of ROgres serve as pseduo weapon teams, running into flanks or smashing fast cav/skirmishers. Frenzy is trick, so we've got 2 smallish units of rats and Swarms to force them the right way. 4 dispel dice and 2 scrolls are adequate magic defense and the Storm Banner does mean things to shooting armies. Also A-bombs murder pretty much anything.

Skryre

Hey, where did we go? I dunno, must have been cool though; too cool to tell you about.

So here's my take on a pure Skryre army. Makes Dwarfs cry.

Lords/Heroes (855)
Ikit Claw (395)
Warlock Engineer-level 2, Warp Energy Condenser, Doom Rocket (150)
Warlock Engineer-level 2, Warpmusket, Warlock Optics, Dispel Scroll (160)
Warlock Engineer-level 2, Skavenbrew (150)

Core (749)
2x Clanrats-24, shields, full command, Doom Flayer (183)
Clanrats-24, shields, full command, Poisoned Wind Mortar (199)
Slaves-31, musician (64)
2x Slaves-20, slings, musician (52)

Special (465)
2x 6 Jezzails (120)
6 Poisoned Wind Globadiers, Bombardier, 1 Poisoned Wind Mortar (130)
9 Poisoned Wind Globadiers, Bombardier (95)

Rare (180)
2x WLC

Total-2249

So, we've got shooting out the ass. 12 Jezzails, 15 PWG, 2 Mortars, 2 WLC, slings, and a musket for laughs. Magic like it's crazy, with 11 powerdice plus Ikit's bound spell and 7 dispel dice plus a scroll. Skavenbrew buffs up the big slave unit and they go run at somebody, combine with Death Frenzy and you get lols. The sniper goes with the big unit of PWG and they chill in the woods sniping and watching their flank. Ikit and the Doom rocketeer go with clanrats and zzap zzap things while mortars lob death and Doomflayers + slaves guard against assaulters.

I picked Slaves because Giant Rats don't fit fluff (I wish I would have taken some of them, Skavenbrew makes them nasty) and I can fit into assaults with Slaves. I think I might be safer running a BSB instead of the sniperlock to keep my lines in check, but losing out on zappy magic makes me a sad panda. Anything that can run that gauntlet deserves to eat me :P

Sunday, November 8, 2009

Pestilens

Updated to be legal and totally awesome.

More Skaven! This is the first in a series of themed concept lists I though I'd throw out. I don't think I'll be chomping at the bit to pick up huge quantities of rats, I've still got to paint the hundreds I have lying around!

Lords/Heroes (1047)
Lord Skrolk (395)
Plague Priest-level 2, plague censer, plague furnace, Warp Scroll (326)
Plague Priest-level 2, plague censer, plague furnace, Dispel Scroll (326)

Core (842)
Plague Monks-21, champion, standard bearer, Storm Banner (217)
Plague Monks-21, champion, standard bearer, Banner of the Under-Empire (192)
Plague Monks-24, full command, Shroud of Dripping Death (223)
Slaves-20 (40)
Slaves-20 (40)
Giant Rats-13, 2 packmasters (55)
Giant Rats-13, 2 packmasters (55)
Rat Swarms-2 (50)

Special (359)
Plague Censer Bearers-7, chanter (125)
Plague Censer Bearers-7, chanter (125)
Plague Censer Bearers-6, chanter (109)

Total-2248

Skrolk + Dripping Banner, Furnaces + the rest. Slaves and Giant Rats get poisoney and annoying, PCBs are stubborn murder machines.

Friday, November 6, 2009

Tentative Tourney list

More Skaven! Fuck you, Skaven are awesome!

Local man-things want fight-fight at 1800 points. Odd-funny army size, but Skaven will kill-kill.

Heroes
Plague Priest-level 2, Plague Furnace, Plague Censer, Warp Scroll, Rival Hide Talisman
Warlock Engineer-level 2, Warp Energy Condenser, Dispel Scroll
Warlock Engineer-level 2, Doom Rocket

Core
2x Clanrats-24, shields, full command, Ratling Gun
2x 20 Slaves
2 Rat Swarms
11 Night Runners w/ Warp Grinder

Special
Plague Monks-20, full command, Banner of the Under Empire
2x 5 Jezzails

Rare
Doomwheel

Total-1799

The Furnace and Monks are my deathstar. Unbreakable, MR2, 35 model equivalent, smoke belching death machine. Anything hitting full on will die from the fumes and plague censer. Anything hitting the flanks will have to deal with 2 Engineers, Ratlings, the Warp Scroll, and the Banner dishing out a crap load of hits. Doomwhell runs up a flank and amuses me. Night Runners take the place of Gutter Runners and go after war machines or mess around in the rear. Jezzails do their thing. Rat Swarms act as blinders for the Monks, keeping them from doing anything stupid.

The whole idea is to force everything to funnel into my death unit. Whatever doesn't run directly at them gets blasted with firepower or magic and whatever ends up hitting them dies a horribly agonizing death from smoke or massed hits.

Will it work?

Update:
The Furnace doesn't come out until a week after the tourney, bummer. So I'm stuck using my old Screaming Bell as a stand-in, and 26 isn't too good for my Monks' unit size. I would need to incorporate 4 more to get them up to a good size (6x5). Dropping the Nighties altogether frees up enough points for the extra monks, slings for my slaves (lol) and a big pack of Giant Rats (22, 3 packmasters). But then I have virtually no skirmishers and would be pretty much at the mercy of war machines. I could consolidate the Jezzails into 1 unit and throw in Gutter Runners, but I'm unsure how just 1 unit of them would fare. I do have the Doomwheel, magic, and Ratlings as some extra firepower and I won't run across many dragons or flying monsters, so 1 unit may be all I need. And what about Poisoned Wind Mortars?

So, updated list

Heroes
Plague Priest-level 2, plague censer, Warp Scroll, Rival Hide Talisman, plague furnace
Engineer-level 2, Warp Energy Condenser, Dispel
Engineer-level 2, Doom Rocket

Core
Clanrats-24, shields, full command, Poisoned Wind Mortar
Clanrats-24, shields, full command, Poisoned Wind Mortar
Slaves-20, slings
Slaves-20, slings
Giant Rats-22, 3 packmasters
Rat Swarms-2

Special
Plague Monks-24, full command, Banner of the Under Empire
Jezzails-6
Gutter Runners-8

Rare
Doomwheel

Total-1796

A little different here. Less torrent, more template. I swapped the nerfling guns for mortars, relying on my magic and mobile units to protect me from any skirmishers. Gutter Runners > Night Runners, though I have a sweet idea for converting a Warp Grinder (Ork grot prod, woot!) I've got some IG Mortars and spare Plague Monks lying around, it's conversion time!

Which do y'all think would work better?

Doom army

Fun times with new Skaven. Considering how many units and items have the "Doom" moniker, I figured an army featuring them heavily would be high-larious. The result is a surprisingly assaulty Skaven army, painting up in silver and green like everyone's favorite Latverian ruler.

2000 Skaven "Doom" army
Lords/Heroes
Ikit Klaw "Dr. Doom"
Warlock Engineer "Doombot"-level 2, Doom Rocket, Warp Energy Condenser
Warlock Engineer "Doombot"-level 2, Dispel Scroll, Warlock Optics, Warp Musket

Core
3x Doomrats-24, shields, full command, Doom Flayer
2x 20 Doomslaves

Special
2x Gutter Runners-5
2x 6 Jezzails

Rare
2x Doomwheel

Total-1999

Well, we've got 6 units with Doom in their name, plus Dr. Doom himself. Come on, supreme sorceror and inventor with a metal mask, who else is it gonna be? Doom and his clones sit with Clanrats lobbing magic while the Doomwheels and Doomflayers set up to run into people and make them go squish. GRs march block, hunt war machines, or whatever. Jezzails blast things. Slaves die, horribly and hilariously.

I love this book, more as it comes to me.

Skaven!!!

Just got the army book, first impressions to follow.

Die-die man things!