Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
Friday, January 10, 2014
Wednesday, January 1, 2014
Tuesday, September 11, 2012
Sunday, September 9, 2012
Thursday, September 6, 2012
Wednesday, September 5, 2012
Tuesday, September 4, 2012
Monday, September 3, 2012
Monday, August 8, 2011
Sunday, May 9, 2010
Wednesday, March 31, 2010
Blood Axes revamped
Reading about Straken's performance for MVB over on his blog, I re-examined my first take on the Blood Axe Ork/IG army. Straken brings a lot to the table, making Guard actually worth a damn in HtH and being very capable of punching out his weight class. Perfect for my Warboss.
The list I put up before didn't have as much armor as I'd like and was overly reliant on 60 guardsmen getting into HtH. Orks try that too, and it doesn't work well for them either, does it?
The list I put up before didn't have as much armor as I'd like and was overly reliant on 60 guardsmen getting into HtH. Orks try that too, and it doesn't work well for them either, does it?
Wednesday, March 24, 2010
2000 Blood Axes
Ok, first draft of my proposed IG/Orks counts-as extravaganza.
I would really like to have Straken and I really don't want to have to buy much more, preferring to convert/repurpose what I have.
Straken is all about getting in close, so I figure a mixed mech army with emphasis on dominating midfield would suit him.
I would really like to have Straken and I really don't want to have to buy much more, preferring to convert/repurpose what I have.
Straken is all about getting in close, so I figure a mixed mech army with emphasis on dominating midfield would suit him.
Possible project? IG counts-as
Hey, lots of good discussion in my new Ork army thread. I feel so loved :D
Magicjuggler made an interesting comment about using his Orks with the Blood Angel rules, Blood Axes.
I saw this over on BoLS, an Ork army using IG rules. Huh, I mused, that sounds sweet. Then I check up on MBG's blog, Spiky Bitz. This and this was enough to get me thinking.
Well, since I don't like the current Ork Codex at all, but I love Orks, I though I could do something about it.
Monday, March 22, 2010
Orks revisited...again
Hey, let's talk about 40k for once, eh?
It seems like all I do is reimagine my Orks, must be me trying to find that needle in the haystack of suck :/
I do so love my Battlewagons, they're the best transport Orks have available. I know it's not saying much compared to Trukks and Looted Wagons, but I'm a fan of the BWagon. Good frontal armor, reasonable cost, and even with open-topped they can usually last long enough to drop off their cargo. KFFs are essential as always.
It seems like all I do is reimagine my Orks, must be me trying to find that needle in the haystack of suck :/
I do so love my Battlewagons, they're the best transport Orks have available. I know it's not saying much compared to Trukks and Looted Wagons, but I'm a fan of the BWagon. Good frontal armor, reasonable cost, and even with open-topped they can usually last long enough to drop off their cargo. KFFs are essential as always.
Wednesday, February 24, 2010
Deff Rollicious
Hey-o, working on fixing up my list in light of the FAQ.
HQ
Warboss-powerklaw, cybork body, bosspole
Big Mek-kustom force field
Elites
Burnaz-12, 2 Meks
Lootas-9
Lootas-9
Troops
Nobs-7, 2 PKs, Painboy, Waagh! Banner, 2 kombi-skorhcas, bosspole, Battlewagon w/ big shoota, deff rolla, boardin' plank
Shootas-20, 2 big shootas, Nob w/ PK, bosspole
Shootas-20, 2 big shootas, Nob w/ PK, bosspole
Grots-10, runtherd
Fast Attack
Deff Kopta-tl rokkits, buzzsaw
Buggies-2 w/ tl rokkits
Buggies-2 w/ tl rokkits
Heavy Support
Battlewagon-big shoota, deff rolla, boardin' plank
Battlewagon-big shoota, deff rolla
Battlewagon-big shoota, deff rolla
Total-2000
Models-99
Not maxing on Deff Rollas, but 4 is plenty, yes?
Boss goes with the Burnaz for Ld and PK power, Big Mek rides with the Nobs.
We've got 4 wagons rolling up to grind people's faces, 2 Loota squads to blast light armor, Buggies for mobile firepower/movement blocking/annoyance, an alpha strike Kopta, and Grotz for good measure.
Burnas are amusing to me, with the Warboss in tow they make up for their big issues (no bosspole, shit Ld, nothing above S4) and can either BBQ anything or carve things up.
Should be fun.
And hey, remember at all times that while this seems to be crazy good, remember that in order to get in kill range, I have to get my open-topped narrow-as-hell transport within 12", otherwise known as melta happy-land. KFF or no, a BWagon within 12" goes boom. It gets better when I have to waste a ram going after an empty Rhino or, even worse, a Speeder dodging and stopping me in my tracks.
The Deff Rolla working as Gork (or possibly Mork) intended doesn't catapult Orks into awesomeness, it just gives them a better chance against heavy armor. All the problems are still there, it's just giving us a little crutch to prop the Codex up until we can get something better.
HQ
Warboss-powerklaw, cybork body, bosspole
Big Mek-kustom force field
Elites
Burnaz-12, 2 Meks
Lootas-9
Lootas-9
Troops
Nobs-7, 2 PKs, Painboy, Waagh! Banner, 2 kombi-skorhcas, bosspole, Battlewagon w/ big shoota, deff rolla, boardin' plank
Shootas-20, 2 big shootas, Nob w/ PK, bosspole
Shootas-20, 2 big shootas, Nob w/ PK, bosspole
Grots-10, runtherd
Fast Attack
Deff Kopta-tl rokkits, buzzsaw
Buggies-2 w/ tl rokkits
Buggies-2 w/ tl rokkits
Heavy Support
Battlewagon-big shoota, deff rolla, boardin' plank
Battlewagon-big shoota, deff rolla
Battlewagon-big shoota, deff rolla
Total-2000
Models-99
Not maxing on Deff Rollas, but 4 is plenty, yes?
Boss goes with the Burnaz for Ld and PK power, Big Mek rides with the Nobs.
We've got 4 wagons rolling up to grind people's faces, 2 Loota squads to blast light armor, Buggies for mobile firepower/movement blocking/annoyance, an alpha strike Kopta, and Grotz for good measure.
Burnas are amusing to me, with the Warboss in tow they make up for their big issues (no bosspole, shit Ld, nothing above S4) and can either BBQ anything or carve things up.
Should be fun.
And hey, remember at all times that while this seems to be crazy good, remember that in order to get in kill range, I have to get my open-topped narrow-as-hell transport within 12", otherwise known as melta happy-land. KFF or no, a BWagon within 12" goes boom. It gets better when I have to waste a ram going after an empty Rhino or, even worse, a Speeder dodging and stopping me in my tracks.
The Deff Rolla working as Gork (or possibly Mork) intended doesn't catapult Orks into awesomeness, it just gives them a better chance against heavy armor. All the problems are still there, it's just giving us a little crutch to prop the Codex up until we can get something better.
Thursday, December 17, 2009
Umpteenth look: Orks: Army list colon #1
So, here's my first in a series I hope to do about possible ways to run my Orks to keep them at least somewhat competitive.
First up is simple, Battlewagons running down your throat.
HQ
Big Mek-KFF, burna, cybork body, bosspole
Warboss-Powerklaw, cybork body, kombi-skorcha
Elites
Meganobs-5, 2 kombi-skorchas, Battlewagon w/ armor plaes, big shoota, reinforced ram, grot riggers
2x 9 Lootas
Troops
Nobs-6, Painboy, cybork bodies, 2 powerklaws, Waagh! Banner, 2 kombi-skorchas, bosspole (all mixed up to be unique, cuz I'm an asshole), Battlewagon w/ armor plates, big shoota, reinforced ram, grot riggers
Shoota Boyz-20, 2 big shootas, Nob w/ powerklaw, bosspole
Slugga Boyz-19, Nob w/ powerklaw, bosspole
Grots-12, runtherd
Fast Attack
Deff Kopta-rokkitz, buzzsaw
2x 2 Buggies-rokkitsz
Heavy Support
2x Battlewagons-armor plates, big shoota, grot riggers, reinforced ram
2000 even.
So, we've got 4 wagons full of ornery Orks ready to stomp on your throat and call it a day. The tricky part is getting there. Battlewagons are deceptive, they look great on paper with AV14, but open-topped and the super narrow model basically turns it into a 4th edition vehicle with AV12 after turn 1. It's almost impossible for them to block for each other because of the shape of the model, so you're going from AV14 to open-topped AV12 quite rapidly. The KFF mitigates it, but once you get into melta range it's pretty much over.
Still, 40 Orks and 2 units of Nobs can break the backs of most anything. The Boss and Big Mek are no slouches either. The former rides with the Sluggas to give them a little extra oomph, while the Big Mek has to babysit the Meganobs. I gave him a burna so he can protect them better by dishing out 4 S5 I4 power weapon attacks on the charge. Shootas will usually stay mounted and blast infantry, but they can hold their own in assault too.
To back that up, I have my Kopta ready to turn 1 pop a vehicle or outflank and annoy. Buggies are cheap, mobile firepower, and Lootas can down light armor from across the board. Having them on foot can cause problems, mostly from LoS blocking Battlewagons, but since I didn't max out to 15 I can find them a good spot to chill most of the time.
Thoughts?
First up is simple, Battlewagons running down your throat.
HQ
Big Mek-KFF, burna, cybork body, bosspole
Warboss-Powerklaw, cybork body, kombi-skorcha
Elites
Meganobs-5, 2 kombi-skorchas, Battlewagon w/ armor plaes, big shoota, reinforced ram, grot riggers
2x 9 Lootas
Troops
Nobs-6, Painboy, cybork bodies, 2 powerklaws, Waagh! Banner, 2 kombi-skorchas, bosspole (all mixed up to be unique, cuz I'm an asshole), Battlewagon w/ armor plates, big shoota, reinforced ram, grot riggers
Shoota Boyz-20, 2 big shootas, Nob w/ powerklaw, bosspole
Slugga Boyz-19, Nob w/ powerklaw, bosspole
Grots-12, runtherd
Fast Attack
Deff Kopta-rokkitz, buzzsaw
2x 2 Buggies-rokkitsz
Heavy Support
2x Battlewagons-armor plates, big shoota, grot riggers, reinforced ram
2000 even.
So, we've got 4 wagons full of ornery Orks ready to stomp on your throat and call it a day. The tricky part is getting there. Battlewagons are deceptive, they look great on paper with AV14, but open-topped and the super narrow model basically turns it into a 4th edition vehicle with AV12 after turn 1. It's almost impossible for them to block for each other because of the shape of the model, so you're going from AV14 to open-topped AV12 quite rapidly. The KFF mitigates it, but once you get into melta range it's pretty much over.
Still, 40 Orks and 2 units of Nobs can break the backs of most anything. The Boss and Big Mek are no slouches either. The former rides with the Sluggas to give them a little extra oomph, while the Big Mek has to babysit the Meganobs. I gave him a burna so he can protect them better by dishing out 4 S5 I4 power weapon attacks on the charge. Shootas will usually stay mounted and blast infantry, but they can hold their own in assault too.
To back that up, I have my Kopta ready to turn 1 pop a vehicle or outflank and annoy. Buggies are cheap, mobile firepower, and Lootas can down light armor from across the board. Having them on foot can cause problems, mostly from LoS blocking Battlewagons, but since I didn't max out to 15 I can find them a good spot to chill most of the time.
Thoughts?
Wednesday, December 16, 2009
Umpteenth look: Orks
It's maddening coming up with an Ork list that I like, sucky Codices tend to have that problem :P
I'll be reworking my Ork list and hopefully I'll be able to put something worthwhile up.
As is, it's just variations of my battlewagon brigade, featuring:
4-5 Battlewagons full of Nobs, Meganobs, Shoota/Slugga Boyz, Lootas, or even Burnaz/Tankbustas
2 units of Lootas
rokkit/buzzsaw Koptaz and/or rokkit buggies
Grots
Big Gunz if I can swing it
Trukk boyz if I'm feeling lucky
I'll post up some actual lists later after I put more thought into it.
I'll be reworking my Ork list and hopefully I'll be able to put something worthwhile up.
As is, it's just variations of my battlewagon brigade, featuring:
4-5 Battlewagons full of Nobs, Meganobs, Shoota/Slugga Boyz, Lootas, or even Burnaz/Tankbustas
2 units of Lootas
rokkit/buzzsaw Koptaz and/or rokkit buggies
Grots
Big Gunz if I can swing it
Trukk boyz if I'm feeling lucky
I'll post up some actual lists later after I put more thought into it.
Monday, November 30, 2009
2000 MSU Nob Bikers/BWagoney goodness
Hey, trying something different with my Orkses.
HQ
Warboss-powerklaw, cybork body, kombi-skorcha
Big Mek-kustom force field, bosspole
Elites
15 Lootas
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole (x2)
Troops
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole
20 Shootas, 2 big shootas, Nob w/ powerklaw, bosspole
19 Sluggas, Nob w/ powerklaw, bosspole
17 grots, runtherd
Fast Attack
2 Deff Koptaz, rokkits, 1 buzzsaw (x2)
Heavy Support
Battlewagon-armor plates, big shoota, grot riggers, reinforced ram (x2)
Battlewagon-armor plates, big shoota, reinforced ram
Total-2000
So, we've got 3 Battlewagons with a KFF and 3 units of Nob Bikers. The word of the day here is MSU: lots of tiny units that can cause pain in tandem or operate solo to go after softer targets. It's far from optimal, but I'm going by what I own currently. Big Mek goes with the Lootas for a super bunker of dakka death, Boss goes with the sluggas to give me another hitty unit that can be pretty resilient. My anti-tank is limited to Lootas, tl rokkits and lucky PKs, but we'll see if mobility, redundancy and flexibility help me out here.
HQ
Warboss-powerklaw, cybork body, kombi-skorcha
Big Mek-kustom force field, bosspole
Elites
15 Lootas
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole (x2)
Troops
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole
20 Shootas, 2 big shootas, Nob w/ powerklaw, bosspole
19 Sluggas, Nob w/ powerklaw, bosspole
17 grots, runtherd
Fast Attack
2 Deff Koptaz, rokkits, 1 buzzsaw (x2)
Heavy Support
Battlewagon-armor plates, big shoota, grot riggers, reinforced ram (x2)
Battlewagon-armor plates, big shoota, reinforced ram
Total-2000
So, we've got 3 Battlewagons with a KFF and 3 units of Nob Bikers. The word of the day here is MSU: lots of tiny units that can cause pain in tandem or operate solo to go after softer targets. It's far from optimal, but I'm going by what I own currently. Big Mek goes with the Lootas for a super bunker of dakka death, Boss goes with the sluggas to give me another hitty unit that can be pretty resilient. My anti-tank is limited to Lootas, tl rokkits and lucky PKs, but we'll see if mobility, redundancy and flexibility help me out here.
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