Monday, April 26, 2010

1850 LoganWolf

Look, TKE, it stuck!

I've been using my 2k LoganWolf list in test games, prepping for upcoming tourneys.  Well, the first one was a wash.  I've got more coming up, but they're at 1850, so I need to chop points.


Sunday, April 25, 2010

Vassalmunda: Batrep 2

Got another game in with Curly last night, a Rescue mission to save my leader.

Saturday, April 24, 2010

Vassalmunda: 'Splainin' To Do/Batrep 1

Vassalmunda: House Cawdor, The Luminous

They're callin' theyselves "the Luminous".  That words' too rich for me, too rich for anyone here I reckon, but Agogue spelled it out for us in his sermon.  'E says it means that they're gonna bring the Emperah's light down here, where there ain't ever been none.  'E also says that any shadows is gonna be burnt right up.  Dat last part sent a chill up me back.  'E seems a nice fella, but you can tell they mean business.  Whether that business ends up good for us regular folk, I can't be sure.  Best not to cross these folks.

Well, fuck

Thursday, April 22, 2010

2000 Skaven for Compalicious Tourney

I know I said I was gonna wait until 8th, but fuck you!

Looks like our 2 FLGS are gonna be doing 1 tourney each every month, alternating between Fantasy and 40k as opposed to just 1 total every month.  Double the fun, right?

Tuesday, April 20, 2010


Got my first game of Vassal in yesterday, tested out my tourney SW list.  Had a good time with this dude from Denver and his virtual Tau.  It was a close game up until the end, but some lucky breaks got me a W.  I didn't take any pics cuz it was my first try and also at 5am, but next time I'll save some.

Monday, April 19, 2010

Tourney Wolves

Hey folks.

I've resolved to try and get to as many events as possible locally to get some ideas of how to run one of my own.  You know, my own tournament, with Blackjack & Hookers.  Got an event coming up this Saturday, a 2000 point tournament with no soft scores!  Yay!  Problem is, it's using the Battle Missions, so that might cause some problems.

Friday, April 16, 2010

Bloodwing: A Second Bloodlook

Ok, so I posted my initial Bloodwing list here.  Not a lot of real critical thought went in to it, mostly because I was sticking blood every bloody where til it got blood bloodiculous.  See?

So, after some more thoughts and playtesting, here's my updated version.

Thursday, April 15, 2010

Tuesday, April 13, 2010

Monday, April 12, 2010

Response to TKE

TKE put up an excellent analysis of my Hybrid BA list.  Rather than clutter up his comment section with my super long reply, I'll just put it up here just so you readers at home have to keep even more tabs up, fuckers.

Hybrid Blood Angels

Blood Angels this and Blood Angels that, how about some Blood Angels?

Everyone likes jump packs and fielding 6 fast Predators right?  How about a little of both?  This is my take on the hybrid style BA army.  Hybrid armies work when the infantry bits have boosted resilience so target priority is difficult for your opponent and when the dudes are able to keep up with the tanks.  BA have both in spades, scoring jump pack troops with FNP, melta and FC in addition to fast vehicles everywhere!

2000 Speed Daemons

This army sacrifices shooting ability and overall staying power for crazy speed.  Nobody is getting away from this army.  For those of you who liked the mono Slaanesh death by papercuts dealy, this one is simply better.

Mono Nurgle

Last and definitely least, it's Nurgle up.  I love that old warty pusbag.  He gives me nice presents, like hopefully an infection in my injured knee area.  Grandfather Nurgle is the only one who truly cares for his followers and he is generous with his gifts.  Sadly, said gifts consist of debilitating ilnnesses, repugnant growths and shitty rules.

Friday, April 9, 2010

Mono Khorne

Khorne, not to be confused with a vegetable, is the good of blood, rage, and skulls.  Apparently, he's also the god of never reaching combat because he's so fucking slow.


Hey, if anybody likes Necromunda and can put up with Vassal, we're starting up a campaign.  Info is here and here.

As a total noob, I'll be chronicling my rise to power, or more realistically, my hilarious streak of depressing failures.

Wednesday, April 7, 2010

Mono Tzeentch

Everybody loves Tzeentch.  If you don't, you will, or it was all part of the plan.  Even Creed can't surprise this magnificent bastard.  Or can he?  Just as planned.

Mono Slaanesh

I've received multiple requests for the ultimate Slaanesh army of all time.  Ok, you pervs, here it is.

Daemon Monster Mash

It was a graveyard smash!

My 2000 Balanced Daemons

This is the Daemon army I typically use.  It's got a good amount of firepower, mobility, CC, and a mix of unit types if that's what you're into.  It may seem somewhat familiar to some folks, but I have no idea what you're talking about.

832 Pure Slaanesh

Suck my nuts TKE.  No Fast Attack or Elites, as requested.

Monday, April 5, 2010

Chumby's Definitive Daemon Discourse: Army Lists

Ok, so now I'll be putting up various army lists.  These aren't going to be the Best Of or all powerful, they're just examples of the different ways you can set up your army, be they fluff, playstyle or theme, or just fun and gimmicky stuff.  Not everything will be totally competitive, but I hope they'll all be interesting even if only as amusingly bad.  It's more a thought exercise than anything definitive (oops, gotta change the title).

I'll also be taking requests if anybody has 'em.  Most default to 2000 just because that's my preferred points level, but I'll be happy to do make one for any points value you can think of  (this may come back to haunt me, but I can take it I hope).

They'll all be linked form here when it's done and labeled by theme, god, viability, or whatever else.
TKE's 832 Slaanesh
My 2000 Balanced List 
The Monster Mash
Mono Slaanesh
Mono Tzeentch
Mono Khorne
Mono Nurgle
Competitive 1k and 1.5k 
Skarry Night

Good News, Everyone

Sunday, April 4, 2010

Chumby's Definitive Daemon Discourse: Wave Splits and Deployment

Now that the unit reviews are up, I'm just gonna post a couple thoughts that may not be totally obvious or covered elsewhere.  This one's a lot less structured, more of a free flow of ideas, so if I miss anything feel free to yell at me for it ;)

Deployment is a big one, and oddly enough it doesn't get much mention.  How to split up your waves, where to put them, and, most importantly, what to do when you don't get your preferred one, are as crucial to a Daemons as deployment is to any other army out there.  There really is no hard and fast answer as every army is different and need to do different things.  Here are some general guidelines to keep in mind though:

Friday, April 2, 2010

Chumby's Definitive Daemon Discourse: Heavy Support

Home stretch, y'all, keep pushing!

Heavy Support has, oddly enough, your Heaviest Support units.  These are the big guns, the toughest nuts to crack, the killiest sumbitches you can field.  Everybody loves their Heavy Support slots.  And, often enough, they fill up quick.  You need Heavies typically to do the job that nothing else in your army can do.  They don't make an army all on their own, but making the right selection of Heavies is of great importance.  While Elites are flexible and Fast Attack are zippy, Heavy Support are the hammer that can smash your opponent asunder. 

Chumby's Definitive Daemon Discourse: Fast Attack

Not a single dime from you jerks.  Well fine, I'll post it today.

It's an Attack!  That's Fast!  Who knew?

Fast Attack is just that, the speedy stuff in the Codex.  Typically, Fast Attack choices fill more supporting roles as mobile, hard-hitting and fragile units.  They may not be the strongest, toughest, or most points efficient, but they are still important for closing with the enemy quickly and delivering a good punch, creating an opening for your bigger and nastier units to push through.  Sending Fast Attack off unsupported is usually going to be a suicide run, so they work best in tandem with ranged support, tough beaters, scoring units, and the like. 

Thursday, April 1, 2010

Chumby's Definitive Daemon Discourse: Troops

2 down, 3 to go.  Today we're talking about Troops.  Daemon Troops.

Troops are obviously essential in 5th ed, but not always important to a good army.  You need them to hold objectives and not die.  That's about it.  The sad truth is, Troops tend to be underpowered compared to units in other slots and, as a result, you'll often end up trying to figure out how to minimize the cost of your necessary scoring burdens while maximizing their survivability.  There are exceptions, of course, Troops that are durable and/or very killy.  Just remember that in 2 out of 3 missions your Troops need to live, anything else they do is gravy.  Even in Annihilation their main job is staying alive.