Showing posts with label Chaos Daemons. Show all posts
Showing posts with label Chaos Daemons. Show all posts
Monday, September 17, 2012
Tuesday, March 1, 2011
Old Stuff Day: Chumby's Definitive Daemon Discourse Extended Edition
Howdy folks, long time no post. Still busy with life so no new posts quite yet, but since everybody's riding the old nostalgia express, I figured I'd get in on it too. Here's one of my favorite articles for you to enjoy again, fully remastered with digital audio and some totally non-intrusive and relevant extended scenes certainly not added in just because I wanted more CGI shit cluttering up the action.
Sunday, August 1, 2010
Sunday, July 18, 2010
Sunday, June 13, 2010
Thursday, May 13, 2010
Competitive-ish Daemons, 1k and 1.5k
Dafridge here:
Hey dude, this is F'ing excellent. I understand dAemons are not competitve but what I am really interested in is a 1k and 1.5k list thats gonna be competitive.
Hey dude, this is F'ing excellent. I understand dAemons are not competitve but what I am really interested in is a 1k and 1.5k list thats gonna be competitive.
Monday, April 12, 2010
2000 Speed Daemons
This army sacrifices shooting ability and overall staying power for crazy speed. Nobody is getting away from this army. For those of you who liked the mono Slaanesh death by papercuts dealy, this one is simply better.
Mono Nurgle
Last and definitely least, it's Nurgle up. I love that old warty pusbag. He gives me nice presents, like hopefully an infection in my injured knee area. Grandfather Nurgle is the only one who truly cares for his followers and he is generous with his gifts. Sadly, said gifts consist of debilitating ilnnesses, repugnant growths and shitty rules.
Friday, April 9, 2010
Mono Khorne
Khorne, not to be confused with a vegetable, is the good of blood, rage, and skulls. Apparently, he's also the god of never reaching combat because he's so fucking slow.
Wednesday, April 7, 2010
Mono Tzeentch
Everybody loves Tzeentch. If you don't, you will, or it was all part of the plan. Even Creed can't surprise this magnificent bastard. Or can he? Just as planned.
Mono Slaanesh
I've received multiple requests for the ultimate Slaanesh army of all time. Ok, you pervs, here it is.
My 2000 Balanced Daemons
This is the Daemon army I typically use. It's got a good amount of firepower, mobility, CC, and a mix of unit types if that's what you're into. It may seem somewhat familiar to some folks, but I have no idea what you're talking about.
Monday, April 5, 2010
Chumby's Definitive Daemon Discourse: Army Lists
Ok, so now I'll be putting up various army lists. These aren't going to be the Best Of or all powerful, they're just examples of the different ways you can set up your army, be they fluff, playstyle or theme, or just fun and gimmicky stuff. Not everything will be totally competitive, but I hope they'll all be interesting even if only as amusingly bad. It's more a thought exercise than anything definitive (oops, gotta change the title).
I'll also be taking requests if anybody has 'em. Most default to 2000 just because that's my preferred points level, but I'll be happy to do make one for any points value you can think of (this may come back to haunt me, but I can take it I hope).
They'll all be linked form here when it's done and labeled by theme, god, viability, or whatever else.
Links!
TKE's 832 Slaanesh
My 2000 Balanced List
The Monster Mash
Mono Slaanesh
Mono Tzeentch
Mono Khorne
Mono Nurgle
Competitive 1k and 1.5k
Skarry Night
I'll also be taking requests if anybody has 'em. Most default to 2000 just because that's my preferred points level, but I'll be happy to do make one for any points value you can think of (this may come back to haunt me, but I can take it I hope).
They'll all be linked form here when it's done and labeled by theme, god, viability, or whatever else.
Links!
TKE's 832 Slaanesh
My 2000 Balanced List
The Monster Mash
Mono Slaanesh
Mono Tzeentch
Mono Khorne
Mono Nurgle
Competitive 1k and 1.5k
Skarry Night
Sunday, April 4, 2010
Chumby's Definitive Daemon Discourse: Wave Splits and Deployment
Now that the unit reviews are up, I'm just gonna post a couple thoughts that may not be totally obvious or covered elsewhere. This one's a lot less structured, more of a free flow of ideas, so if I miss anything feel free to yell at me for it ;)
Deployment is a big one, and oddly enough it doesn't get much mention. How to split up your waves, where to put them, and, most importantly, what to do when you don't get your preferred one, are as crucial to a Daemons as deployment is to any other army out there. There really is no hard and fast answer as every army is different and need to do different things. Here are some general guidelines to keep in mind though:
Deployment is a big one, and oddly enough it doesn't get much mention. How to split up your waves, where to put them, and, most importantly, what to do when you don't get your preferred one, are as crucial to a Daemons as deployment is to any other army out there. There really is no hard and fast answer as every army is different and need to do different things. Here are some general guidelines to keep in mind though:
Friday, April 2, 2010
Chumby's Definitive Daemon Discourse: Heavy Support
Home stretch, y'all, keep pushing!
Heavy Support has, oddly enough, your Heaviest Support units. These are the big guns, the toughest nuts to crack, the killiest sumbitches you can field. Everybody loves their Heavy Support slots. And, often enough, they fill up quick. You need Heavies typically to do the job that nothing else in your army can do. They don't make an army all on their own, but making the right selection of Heavies is of great importance. While Elites are flexible and Fast Attack are zippy, Heavy Support are the hammer that can smash your opponent asunder.
Heavy Support has, oddly enough, your Heaviest Support units. These are the big guns, the toughest nuts to crack, the killiest sumbitches you can field. Everybody loves their Heavy Support slots. And, often enough, they fill up quick. You need Heavies typically to do the job that nothing else in your army can do. They don't make an army all on their own, but making the right selection of Heavies is of great importance. While Elites are flexible and Fast Attack are zippy, Heavy Support are the hammer that can smash your opponent asunder.
Chumby's Definitive Daemon Discourse: Fast Attack
Not a single dime from you jerks. Well fine, I'll post it today.
It's an Attack! That's Fast! Who knew?
Fast Attack is just that, the speedy stuff in the Codex. Typically, Fast Attack choices fill more supporting roles as mobile, hard-hitting and fragile units. They may not be the strongest, toughest, or most points efficient, but they are still important for closing with the enemy quickly and delivering a good punch, creating an opening for your bigger and nastier units to push through. Sending Fast Attack off unsupported is usually going to be a suicide run, so they work best in tandem with ranged support, tough beaters, scoring units, and the like.
It's an Attack! That's Fast! Who knew?
Fast Attack is just that, the speedy stuff in the Codex. Typically, Fast Attack choices fill more supporting roles as mobile, hard-hitting and fragile units. They may not be the strongest, toughest, or most points efficient, but they are still important for closing with the enemy quickly and delivering a good punch, creating an opening for your bigger and nastier units to push through. Sending Fast Attack off unsupported is usually going to be a suicide run, so they work best in tandem with ranged support, tough beaters, scoring units, and the like.
Thursday, April 1, 2010
Chumby's Definitive Daemon Discourse: Troops
2 down, 3 to go. Today we're talking about Troops. Daemon Troops.
Troops are obviously essential in 5th ed, but not always important to a good army. You need them to hold objectives and not die. That's about it. The sad truth is, Troops tend to be underpowered compared to units in other slots and, as a result, you'll often end up trying to figure out how to minimize the cost of your necessary scoring burdens while maximizing their survivability. There are exceptions, of course, Troops that are durable and/or very killy. Just remember that in 2 out of 3 missions your Troops need to live, anything else they do is gravy. Even in Annihilation their main job is staying alive.
Troops are obviously essential in 5th ed, but not always important to a good army. You need them to hold objectives and not die. That's about it. The sad truth is, Troops tend to be underpowered compared to units in other slots and, as a result, you'll often end up trying to figure out how to minimize the cost of your necessary scoring burdens while maximizing their survivability. There are exceptions, of course, Troops that are durable and/or very killy. Just remember that in 2 out of 3 missions your Troops need to live, anything else they do is gravy. Even in Annihilation their main job is staying alive.
Wednesday, March 31, 2010
Chumby's Definitive Daemon Discourse: Elites
After that monster of an entry for HQs, Elites should be fairly straightforward, yes?
In most armies, the Elites section is where you'll find the heavy hitters, the go to units, the MVPs of the Codices. Stuff like Terminators, Fire Dragons, Lootas, and Hive Guard. These are the units that give your army teeth. Also you'll find Legion of the Damned, Mandrakes, Ogryns, and Stealth Suits. Utter shit. For better or worse, your Elites choices can make or break you.
In most armies, the Elites section is where you'll find the heavy hitters, the go to units, the MVPs of the Codices. Stuff like Terminators, Fire Dragons, Lootas, and Hive Guard. These are the units that give your army teeth. Also you'll find Legion of the Damned, Mandrakes, Ogryns, and Stealth Suits. Utter shit. For better or worse, your Elites choices can make or break you.
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