Monday, March 1, 2010

'Ard Woofs

Let's do some big games!

Here's my preliminary ideas on SW Cavapalooza

HQ
Wolf Lord-Thunder Hammer, Storm Shield, Thunderwolf Mount, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Bear
Canis Wolfborn
Rune Priest-Terminator Armor, Chooser of the Slain, Living Lightning, Jaws of the World Wolf
Rune Priest-Chooser of the Slain, Living Lightning, Tempest Fury

Elites
Iron Priest-Thunderwolf Mount, 4 cyber-wolves, Wolf Tooth Necklace, Wolf Tail Talisman
Lone Wolf-Terminator Armor, Chainfist, Storm Shield
Lone Wolf-Terminator Armor, Chainfist, Storm Shield

Troops
Grey Hunters-10, 2 meltaguns
Grey Hunters-10, 2 meltaguns
Grey Hunters-10, 2 meltaguns
Fenrisian Wolves-15
Fenrisian Wolves-15

Fast Attack
Thunderwolf Cavalry-4, 1 Thunder Hammer, 1 Storm Shield, 1 melta bombs
Thunderwolf Cavalry-4, 1 Thunder Hammer, 1 Storm Shield, 1 melta bombs
Thunderwolf Cavalry-4, 1 Thunder Hammer, 1 Storm Shield, 1 melta bombs

Total-2500

Fuck shooting, I want to RIP AND TEAR!!

That's 6 cav units, 15 Thunderwolves, 30 (36 technically) puppies, psychic defense, some anti-mech at range, and a good chunk of bodies running up behind to grab objectives.

I was considering dropping the TW count to fit in Long Fangs toting missile launchers or go for Logan and WG to support the TWC, but we'll see how this works out.

Thoughts?

3 comments:

Dverning said...

Eh. It's not bad, but I think you could do better.
1. Your Wolf Lord's on a Twolf, making him T5. Does he really need Saga of the Bear?
2. He's also WS 6. Does he really need the WTNecklace?
3. He's also S5 Rending on the Twolf and I5. Why drop him to S9 and I1? If you really want a special weapon, why not a Frost Axe?
4. Psychic Powers AND Wargear must be different per "Leaders of the Pack". So your second Rune Priest is illegal until you pick him up another item.
5. The Lone Wolves don't seem to bring anything to the list. Why not more Iron Priest Cav?
6. Those Grey Hunter squads look a little forlorn on foot. For the same cost you could drop them to 5-man and put them in Razorbacks w 2x Las or Las/Plas. Then they'd actually DO something for you.

Overall it isn't a bad list, but I think it could be improved. Cheers and hope this helps!

Chumbalaya said...

Thanks for looking

I'll just wrap 1, 2 and 3 together. The Wolf Lord exists as my big game hunter, he's going to go after stuff like the Swarmlord, Dreadnoughts, and other characters. Most of these critters are S10, cause ID and have WS6+ hence his gear. Now IIRC the Thunderwolf gives him base S5, so with his hammer he's S10 smacking people silly. Normally I go for Warrior Born and a Wolf Claw/Storm Shield, but at this points level I can handle infantry fairly easily so I need some more oomph out of my HQ.

4. Jeez, way to reading comprehension me. Delete woofs, add Terminator armor.

5. Lone Wolves are cheap and protect my Grey Hunters. the sort of stuff GH have problems with (MCs, characters, Dreads) the Lone Wolves run up and punch in the stomach.

6. GH are scoring back edge support, not much else. I like Razors, but it's too easy to knock out 3-4 at 2500 points. Add in more mech and I'm changing up the whole list (which I am not opposed to, gonna be tweaking as I playtest). 30 bodies are tough to shift with so much nastiness up front, even worse with Lone Wolves running protection. I can keep infiltrators away with Choosers and Tempest Fury makes it tricky to get around to them. If it's a real problem, I'll go into reserve, watch my TWC munch and contest, and the GH sneak on to snag an objective or two.

I appreciate the feedback and I'll definitely be looking at ways to improve it after some playtesting, thanks again.

freefall05 said...

This is in no-way organized or coherent thought. Just rambling my ideas on your list in no particular order.



looks pretty good. i play tw cav pretty regularly these days, came in 2nd(undefeated) at a 46 person tourney end of jan too. Ive been through alot of the playtesting pains already.

i understand the feeling of needing to babysit the grey hunters. they just feel so naked, sitting out like that, and i naturally had the urge to deploy them, afraid keeping their slow asses in reserve would knock them out of the fight.

The real issue is that if you loose the iron priests, you lose 2 big anti tank units, and to be honest, they are just as good against walkers as a lone wolf is. Sure, you might wind up losing all your wolves and your ip might die next turn, but how many different targets do your lone wolves usually engage anyway? just 1. so its the same either way.

it takes alot of pressure off your Twolves as well, and the ip gets pretty easy cover because his wolves are easy to hide.

Iron priest does not need tailsman, only necklace imo.



youve also got to consider, those rps are in your GH squads. so for a little mini unit to sit at home and not really get in the fight, were looking at almost a 400pt unit between 1 lone wolf, 1 rp and 10 GH. Thats alot to sit on the bench, especially when you reserve them.


Your Twolf cav CAN do some decent damage on its own, but if the only other thing drawing fire is your Iron priest and a couple Fenrisians, then you my friend are in dire straits.

i dont really think you have the option of holding troops and friends in reserve when you have almost 1000 points on foot allocated to sitting at home. Especially considering that builds that can reach out and decimate your troops are going to be able to do the same to your Twolf cav. Im talking mostly guard here.

Also, if you just want another wound unit, TWcav get free bolters(wonder why, tehehe). could save you some points on melta bombs :)


Good luck, keep us posted on how it turns out.