Suck my nuts TKE. No Fast Attack or Elites, as requested.
Wednesday, April 7, 2010
Monday, April 5, 2010
Chumby's Definitive Daemon Discourse: Army Lists
Ok, so now I'll be putting up various army lists. These aren't going to be the Best Of or all powerful, they're just examples of the different ways you can set up your army, be they fluff, playstyle or theme, or just fun and gimmicky stuff. Not everything will be totally competitive, but I hope they'll all be interesting even if only as amusingly bad. It's more a thought exercise than anything definitive (oops, gotta change the title).
I'll also be taking requests if anybody has 'em. Most default to 2000 just because that's my preferred points level, but I'll be happy to do make one for any points value you can think of (this may come back to haunt me, but I can take it I hope).
They'll all be linked form here when it's done and labeled by theme, god, viability, or whatever else.
Links!
TKE's 832 Slaanesh
My 2000 Balanced List
The Monster Mash
Mono Slaanesh
Mono Tzeentch
Mono Khorne
Mono Nurgle
Competitive 1k and 1.5k
Skarry Night
I'll also be taking requests if anybody has 'em. Most default to 2000 just because that's my preferred points level, but I'll be happy to do make one for any points value you can think of (this may come back to haunt me, but I can take it I hope).
They'll all be linked form here when it's done and labeled by theme, god, viability, or whatever else.
Links!
TKE's 832 Slaanesh
My 2000 Balanced List
The Monster Mash
Mono Slaanesh
Mono Tzeentch
Mono Khorne
Mono Nurgle
Competitive 1k and 1.5k
Skarry Night
Sunday, April 4, 2010
Chumby's Definitive Daemon Discourse: Wave Splits and Deployment
Now that the unit reviews are up, I'm just gonna post a couple thoughts that may not be totally obvious or covered elsewhere. This one's a lot less structured, more of a free flow of ideas, so if I miss anything feel free to yell at me for it ;)
Deployment is a big one, and oddly enough it doesn't get much mention. How to split up your waves, where to put them, and, most importantly, what to do when you don't get your preferred one, are as crucial to a Daemons as deployment is to any other army out there. There really is no hard and fast answer as every army is different and need to do different things. Here are some general guidelines to keep in mind though:
Deployment is a big one, and oddly enough it doesn't get much mention. How to split up your waves, where to put them, and, most importantly, what to do when you don't get your preferred one, are as crucial to a Daemons as deployment is to any other army out there. There really is no hard and fast answer as every army is different and need to do different things. Here are some general guidelines to keep in mind though:
Friday, April 2, 2010
Chumby's Definitive Daemon Discourse: Heavy Support
Home stretch, y'all, keep pushing!
Heavy Support has, oddly enough, your Heaviest Support units. These are the big guns, the toughest nuts to crack, the killiest sumbitches you can field. Everybody loves their Heavy Support slots. And, often enough, they fill up quick. You need Heavies typically to do the job that nothing else in your army can do. They don't make an army all on their own, but making the right selection of Heavies is of great importance. While Elites are flexible and Fast Attack are zippy, Heavy Support are the hammer that can smash your opponent asunder.
Heavy Support has, oddly enough, your Heaviest Support units. These are the big guns, the toughest nuts to crack, the killiest sumbitches you can field. Everybody loves their Heavy Support slots. And, often enough, they fill up quick. You need Heavies typically to do the job that nothing else in your army can do. They don't make an army all on their own, but making the right selection of Heavies is of great importance. While Elites are flexible and Fast Attack are zippy, Heavy Support are the hammer that can smash your opponent asunder.
Chumby's Definitive Daemon Discourse: Fast Attack
Not a single dime from you jerks. Well fine, I'll post it today.
It's an Attack! That's Fast! Who knew?
Fast Attack is just that, the speedy stuff in the Codex. Typically, Fast Attack choices fill more supporting roles as mobile, hard-hitting and fragile units. They may not be the strongest, toughest, or most points efficient, but they are still important for closing with the enemy quickly and delivering a good punch, creating an opening for your bigger and nastier units to push through. Sending Fast Attack off unsupported is usually going to be a suicide run, so they work best in tandem with ranged support, tough beaters, scoring units, and the like.
It's an Attack! That's Fast! Who knew?
Fast Attack is just that, the speedy stuff in the Codex. Typically, Fast Attack choices fill more supporting roles as mobile, hard-hitting and fragile units. They may not be the strongest, toughest, or most points efficient, but they are still important for closing with the enemy quickly and delivering a good punch, creating an opening for your bigger and nastier units to push through. Sending Fast Attack off unsupported is usually going to be a suicide run, so they work best in tandem with ranged support, tough beaters, scoring units, and the like.
Thursday, April 1, 2010
Chumby's Definitive Daemon Discourse: Troops
2 down, 3 to go. Today we're talking about Troops. Daemon Troops.
Troops are obviously essential in 5th ed, but not always important to a good army. You need them to hold objectives and not die. That's about it. The sad truth is, Troops tend to be underpowered compared to units in other slots and, as a result, you'll often end up trying to figure out how to minimize the cost of your necessary scoring burdens while maximizing their survivability. There are exceptions, of course, Troops that are durable and/or very killy. Just remember that in 2 out of 3 missions your Troops need to live, anything else they do is gravy. Even in Annihilation their main job is staying alive.
Troops are obviously essential in 5th ed, but not always important to a good army. You need them to hold objectives and not die. That's about it. The sad truth is, Troops tend to be underpowered compared to units in other slots and, as a result, you'll often end up trying to figure out how to minimize the cost of your necessary scoring burdens while maximizing their survivability. There are exceptions, of course, Troops that are durable and/or very killy. Just remember that in 2 out of 3 missions your Troops need to live, anything else they do is gravy. Even in Annihilation their main job is staying alive.
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