Monday, November 30, 2009

2000 MSU Nob Bikers/BWagoney goodness

Hey, trying something different with my Orkses.

HQ
Warboss-powerklaw, cybork body, kombi-skorcha
Big Mek-kustom force field, bosspole
Elites
15 Lootas
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole (x2)
Troops
3 Nob Bikers, cyborks, Painboy, 1 powerklaw, 1 bosspole
20 Shootas, 2 big shootas, Nob w/ powerklaw, bosspole
19 Sluggas, Nob w/ powerklaw, bosspole
17 grots, runtherd
Fast Attack
2 Deff Koptaz, rokkits, 1 buzzsaw (x2)
Heavy Support
Battlewagon-armor plates, big shoota, grot riggers, reinforced ram (x2)
Battlewagon-armor plates, big shoota, reinforced ram

Total-2000

So, we've got 3 Battlewagons with a KFF and 3 units of Nob Bikers. The word of the day here is MSU: lots of tiny units that can cause pain in tandem or operate solo to go after softer targets. It's far from optimal, but I'm going by what I own currently. Big Mek goes with the Lootas for a super bunker of dakka death, Boss goes with the sluggas to give me another hitty unit that can be pretty resilient. My anti-tank is limited to Lootas, tl rokkits and lucky PKs, but we'll see if mobility, redundancy and flexibility help me out here.

Friday, November 27, 2009

Lazy day

I'm lazy today and for the foreeable future. I don't know if I'll even be able to roll into the FLGS without falling asleep.

Damn you tryptophan!

Tuesday, November 24, 2009

Battle Report: BTs vs Orks

Hey, just got back from the shop.

I figured I'd try out my Termies as Black Templars today in an effort to figure out how I want to use them. I pretty much nicked Stelek's list, as here:

Castelan w/ power sword, storm bolter, terminator armor
Command Squad-4 termies, Tank Hunters, 2 assault cannons
Marshal w/ power sword, storm bolter, terminator armor
Command Squad-4 termies, Tank Hunters, 2 assault cannons
Emperor's Champion w/ Accept Any Challenge, No Matter the Odds
3x Sword Brethren Terminators-5 termies, Tank Hunters, 2 assault cannons
3x Crusader Squad-5 Initiates, 4 bp/ccw, lascannon

Total-1849

My opponent, Bill, ran Orks. I have seen him around before but never played him, during our game we chatted and it turns out he's been playing off and on since 2nd edition. We talked a lot about Gorkamorka (most of his models were from 2nd ed, cool stuff!) and Space Hulk and how all the old things are better than new things. Good times.

Warboss w/ powerklaw, 'eavy armor, twin-linked shoota, cybork body
Warp 'Ead
9 Nobs, cyborks, 8 powerklaws, twin-linked shootas, 'eavy armor, Painboy, Trukk w/ reinforced ram, red paint, armor plates
3x 20 Sluggas, 2 rokkits, Nob
8 Warbikes, Nob
3 Rokkit Buggies
3 Kannons
Looted Wagon w/ boomgun, 'ard case
3 Killa Kanz w/ big shootas

We rolled up Annihilation and Spearhead.

I won the roll off and deployed my termies spread out with my heavy weapons as close as possible, with the Initiates on high ground or in cover with good fields of fire. I wanted to nuke that Trukk and the Bikes ASAP so I could gun down the boyz at my leisure.

Bill spread his Bikes in a line to cover his boyz, deploying 2 units on high left flank with the Trukk, Buggies, and Kanz, while another unit went into some cover on his right with the Boomwagon. Kannonz deployed on a hill in the rear.

Turn 1
My termies inched into range and I began shooting. I rolled so many 1's and 2's to hit it was nuts, all I managed was 5 Bikes and they passed their morale test, plus a shaken Boomwagon. Trukk got popped, but he made cover (those damn old Trukks are TINY!)

Bikes ran up, Buggies moved up, boyz on my right moved up, Trukk zoomed around a building, staying behind cover. Wyrdboy rolled 'Ere we go and his unit teleported into a building near my lines, losing about 6 of them to terrain. Shooting was uneventful, everything went into 1 Termie squad and I only lost 1 of them, they ran to the newly arrived unit if boyz.

Turn 2
The previously raging unit was now out of position, so I tried moving back towards my lines. Unfortunately, they were in difficult ground and I rolled a 2, so I decided to abandon caution and go for those boyz in the same ruin. Everything else took a step back. Shooting accouted for the remainder of the Warbikes, 2 Buggies (lol Squadron rules + open-topped), the Trukk and a handful of boyz in the building. The 4 man Termie squad charged in, lost 1 model and murdered the majority of that unit (powerfists re-rolling to hit is redonkulous!), forcing a test and seeing them break at below half strength. Whoo hoo, 2 KP for the Wyrdboy and unit, right?

Wrong. He rolled 'Ere We Go again and they teleported over to an empty part of my side of the board, giving them a good 6 turns to reach the edge. The Warboss and Nobs moved into the building previously occupied by the Wyrdboy's unit, looking to charge the victorious unit. Boyz moved up, Buggy ran behind cover, Looted Wagon and Kannons did a fat lot of nothing. He popped his Waagh! and the Nobs made it into my Termies, slaying them all and losing 1 (made a ton of invuls!).

Turn 3
Interesting development. Everything moves back again and I commence shooting. The Wyrdboy's unit is reduced to him and the Nob, Buggy laughs off 2 lascannons (damn cover), Nobs get reduced to 7 plus Warboss, Boyz in the open cut down to about 12. Boomwagon goes boom.

Nobs break cover, hoping for another Waagh!, Boyz head up, Kanz move up, staying in cover. Wyrdboy fails his psychic test, Kannons bring down a Termie, Nobs bring down 1 from the Marshal's unit, forcing them to get into stupid range. They get charged, EC manages to bring the Boss down to 1 wound, Marshal connects with every attack and nails a Nob and a half. EC gets killed off, all 4 Termies get killed, and 4 Nobs get pasted. I win combat miraculously and the Nobs bail.

Turn 4
Nobs are on the run, press the attack! 2 units move up to support the Marshal, 1 heads right to go finish off the Wyrdboy's unit. Buggy continues to defy me, other lascannon goes wide of the Wyrdboy. Killa Kanz get obliterated by 1 unit of shooting (Tank Hunting Assault Cannons ftw), Nobs lose another friend, more boyz get dragged down. Marshal and 5 Termies jump into assault, whiff spectacularly and we're left with the Warboss, 2 Nobs and a Painboy vs 1 Termie and the Marshal.

Boyz move up, Wyrdboy continues to fall back. Fails his psychic test again, shooting proves uneventful. Nobs and the Termie do nothing to each other, yawn.

Turn 5
My only unhurt Termie squad moves into the fray. Shooting from my Castellan's unit kills off more boyz from the hurt unit and they move in for the kill. Buggy continues to defy me, Wyrdboy'z Nob buddy is slain. In assault, the Marshal slays the Warboss (every hit connected and wounded, good job!) and the Nobs are wiped at the cost of the sole survivor of a unit of Terminators. Consolidating to the right, looking for a fight. The Castellan's unit charges in, gets unceremoniously cut down (1 left), but thanks to the Castellan I still win combat and the Boyz flee.

Buggy zips around cover, Boyz on the far left finally move, keeping the Wyrdboy safe inside. Shooting nails the Castellan's friend and leave him on his own, he takes 2 rokkits and 3 kannon rounds to the face and stands defiant. We roll up another turn, yayz.

Turn 6
Marshal joins the last unit of Termies and heads left to catch up with the Castellan. That DAMN FUCKING BUGGY lives. The Castellan heads after the fleeing Boyz. Shooting accounts for some boyz. The Castellan runs down the fleeing boyz.

The Orks desparately try to gun down the Castellan in the open, but the Emperor smiles upon him and he takes everything on the chin.

So we end it. He killed the Emperor's Champion and 4(!) units of Termies for 5 KP while I accounted the Warboss, Nobs, Trukk, 2 units of Boyz, Kanz, and Warbikes for 7 KP. Victory for the Black Templars.

I didn't do as well as I wanted. Righteous Zeal is both a blessing and a curse and my opponent exploited that to good advantage. I need to take that into account later. My biggest problems was rolling and positioning, like always. My lascannons were always firing, but at that damn buggy that passed every fucking cover save! It got kinda crowded with 25 Termies running around too, getting them up on hills helped a great deal. My opponent's list was pretty poor too, but he ran it well as one can.

Good game.

Friday, November 20, 2009

Speed Racer

I watched it again last night when I was supposed to be doing homework (it got done, just early this morning right before class :P). It didn't get a lot of love from many people when it came out and I have no idea why.

It was fucking awesome! There were lights and colors WOOSH PHEWWWW and cars with buzzsaws GRRRRNK and springs that karate kicked other cars HIYAA into other cars and made big explosions BOOM WOOSH and they had vikings and soldiers and hookers and vaguely british people and japanese dicks who actually turned out to be japanese good guys and super hot chicks and there was a man on fire and I killed a guy with a trident.

The best parts by far were
-A car with 2 giant flails dangling off the back
-A car with a catapult that fired a beehive
-more like nonja
-The entirety of the Grand Prix

I had an eyegasm like every 5 minutes.

Fucking sweet movie.

Wednesday, November 18, 2009

I'm a nice guy, you assholes

Sometimes people say I go too far, I'm too mean, or sarcastic, or saucy (but never too sexy). Well, maybe I can address that.

I am the way I am because I feel that sometimes we get a little too "serious business" about our hobby. It's toy soldiers guys (and gal, I didn't forget you). When people get so invested in themselves, their egos take over and we get all sorts of high school drama bullshit that plagues the interbutts. I don't like that very much, so I like to shake things up and show those manbabies that they're going nuts over dollies.

Is it trolling? Maybe a little, but it's not intended to just piss people off. If you get mad about somebody saying something snarky (woo, alliteration!) about your dissertation on the finer points of going pew pew with your army men, maybe you need to step back and remember why we do this: to go pew pew with our army men.

I love this hobby and everyone in it. Sure we disagree on some things, but we're all here because we enjoy the same stuff (the aforementioned pew pewing). Getting entrenched in one particular "camp" and lashing out at anybody who dares oppose you is a quick way to divide the player base and start more stupid internet drama bullshit. Where's the love, man?

You know how we all have that metaphorical devil and angel on our shoulders. Think of me as the crazy 3rd guy with the helmet and pads living in your ankle because I can't afford rent anywhere else thanks to my shitty credit caused by my ex buying all sorts of ridiculous shit with my card and never paying for it. Whore. Umm, anyway, I'm not afraid to call anybody out on saying something stupid or to just shake things up so people can get a different perspective, but I do it because I love the hobby and want everyone to have a better experience. If it takes me acting like a clown over the intertubes so be it, it's fun for me anyway.

So, I guess my rambling can be distilled into a couple main points:
1) Why so serious?
2) Let's put a smile on that face.
3) Introduce a little anarchy.
4) The Dark Knight is a totally awesome movie.
5) Brush your teeth twice a day.

Eshin

This army list was too sneaky, I wrote it up a couple days ago but it mysteriously vanished O_o

Lords/Heroes (725)
Eshin Sorceror (Warlock Engineer)-level 1, Dispel Scroll, Warpmusket, Warlock Optics (125)
Snikch (270)
Assassin-Infernal Bomb, Smoke Bombs (160)
Assassin-Warpstone Stars (170)

Core (767)
Stormvermin-19, shields, full command, Storm Banner, Poisoned Wind Mortar (292)
Night Runners-25, Warp Grinder (235)
3x Night Runners-10, slings (80)

Special (756)
Gutter Runners-9, Black Skaven w/ Weeping Blade, Warp Grinder (210)
Gutter Runners-9, poison, slings, Warp Grinder (222)
2x Gutter Runners-9, poison, slings (162)

Total-2248

A bunch of worthless rats running around. 3 tunnel teams, 1 of which is a big ranked up unit to hit somebody's rear and cause a ruckus. The real stars of the show are the 3 Assassins, a Triad for anybody who played the Storm of Chaos Eshin list (why the devil wasn't that made into a Rare choice in the new book?). Warpstone Stars kill monsters, Bomb and Smoke Bombs can do all sorts of amusing things, and Snikch isn't called the Deathmaster for nothing.

The Stormvermin are there to protect the general and give my a Storm Banner, also a Poisoned wind Mortar will help bring down armor targets, a constant problem for Eshin armies.

Monday, November 16, 2009

Moulder

Roll on for Moulder! Woo woo!

Lords/Heroes (676)
Throt the Unclean (225)
Warlock Engin-err, Moulder Sorceror-level 1, Skavenbrew (115)
Moulder Sorceror-level 1, 2 Dispel Scrolls (115)
Chieftain-BSB, Storm Banner, tail weapon, poisoned attacks, shield, great weapon, additional hand weapon (he has a lot of arms, 151)

Core (722)
2x Rat Ogres-2, 1 packmasters (88)
Giant Rats-30, 5 packmasters, Skweel (230)
Giant Rats-28, 5 packmasters (124)
Giant Rats-10, 2 packmasters (46)
2x Rat Swarms-2 (50)

Special (352)
4x Rat Ogres-2, 1 packmaster (88)

Rare (500)
Hellpit Abomination-Warpstone Spikes (250)
Hellpit Abomination-Warpstone Spikes (250)

Total-2250

Death by papercuts. 2 big blocks of rats that either have good static CR and 2 mean characters, or a regen/poison/double attack nightmare. 6 units of ROgres serve as pseduo weapon teams, running into flanks or smashing fast cav/skirmishers. Frenzy is trick, so we've got 2 smallish units of rats and Swarms to force them the right way. 4 dispel dice and 2 scrolls are adequate magic defense and the Storm Banner does mean things to shooting armies. Also A-bombs murder pretty much anything.