Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts
Tuesday, September 11, 2012
Thursday, September 6, 2012
Wednesday, September 5, 2012
Tuesday, September 4, 2012
Wednesday, September 15, 2010
DaBoyz GT Primer: Game 3
I'm up against Joe J, the guy who won Best Painted for his amazingly totally super awesome...
DaBoyz GT Primer: Game 2
I'm up against Chris, big fish in the local club and beyond, or so I'm told ;)
DaBoyz GT Primer: Game 1
Apologies in advance for the poor pic quality, I suck at cameras apparently.
Played against Dan first round. Fantastic color scheme on his Tyranids and an awesome Tervigon conversion using clear resin.
Played against Dan first round. Fantastic color scheme on his Tyranids and an awesome Tervigon conversion using clear resin.
Saturday, July 24, 2010
Tuesday, June 15, 2010
Thursday, June 3, 2010
Sunday, May 23, 2010
Tuesday, November 24, 2009
Battle Report: BTs vs Orks
Hey, just got back from the shop.
I figured I'd try out my Termies as Black Templars today in an effort to figure out how I want to use them. I pretty much nicked Stelek's list, as here:
Castelan w/ power sword, storm bolter, terminator armor
Command Squad-4 termies, Tank Hunters, 2 assault cannons
Marshal w/ power sword, storm bolter, terminator armor
Command Squad-4 termies, Tank Hunters, 2 assault cannons
Emperor's Champion w/ Accept Any Challenge, No Matter the Odds
3x Sword Brethren Terminators-5 termies, Tank Hunters, 2 assault cannons
3x Crusader Squad-5 Initiates, 4 bp/ccw, lascannon
Total-1849
My opponent, Bill, ran Orks. I have seen him around before but never played him, during our game we chatted and it turns out he's been playing off and on since 2nd edition. We talked a lot about Gorkamorka (most of his models were from 2nd ed, cool stuff!) and Space Hulk and how all the old things are better than new things. Good times.
Warboss w/ powerklaw, 'eavy armor, twin-linked shoota, cybork body
Warp 'Ead
9 Nobs, cyborks, 8 powerklaws, twin-linked shootas, 'eavy armor, Painboy, Trukk w/ reinforced ram, red paint, armor plates
3x 20 Sluggas, 2 rokkits, Nob
8 Warbikes, Nob
3 Rokkit Buggies
3 Kannons
Looted Wagon w/ boomgun, 'ard case
3 Killa Kanz w/ big shootas
We rolled up Annihilation and Spearhead.
I won the roll off and deployed my termies spread out with my heavy weapons as close as possible, with the Initiates on high ground or in cover with good fields of fire. I wanted to nuke that Trukk and the Bikes ASAP so I could gun down the boyz at my leisure.
Bill spread his Bikes in a line to cover his boyz, deploying 2 units on high left flank with the Trukk, Buggies, and Kanz, while another unit went into some cover on his right with the Boomwagon. Kannonz deployed on a hill in the rear.
Turn 1
My termies inched into range and I began shooting. I rolled so many 1's and 2's to hit it was nuts, all I managed was 5 Bikes and they passed their morale test, plus a shaken Boomwagon. Trukk got popped, but he made cover (those damn old Trukks are TINY!)
Bikes ran up, Buggies moved up, boyz on my right moved up, Trukk zoomed around a building, staying behind cover. Wyrdboy rolled 'Ere we go and his unit teleported into a building near my lines, losing about 6 of them to terrain. Shooting was uneventful, everything went into 1 Termie squad and I only lost 1 of them, they ran to the newly arrived unit if boyz.
Turn 2
The previously raging unit was now out of position, so I tried moving back towards my lines. Unfortunately, they were in difficult ground and I rolled a 2, so I decided to abandon caution and go for those boyz in the same ruin. Everything else took a step back. Shooting accouted for the remainder of the Warbikes, 2 Buggies (lol Squadron rules + open-topped), the Trukk and a handful of boyz in the building. The 4 man Termie squad charged in, lost 1 model and murdered the majority of that unit (powerfists re-rolling to hit is redonkulous!), forcing a test and seeing them break at below half strength. Whoo hoo, 2 KP for the Wyrdboy and unit, right?
Wrong. He rolled 'Ere We Go again and they teleported over to an empty part of my side of the board, giving them a good 6 turns to reach the edge. The Warboss and Nobs moved into the building previously occupied by the Wyrdboy's unit, looking to charge the victorious unit. Boyz moved up, Buggy ran behind cover, Looted Wagon and Kannons did a fat lot of nothing. He popped his Waagh! and the Nobs made it into my Termies, slaying them all and losing 1 (made a ton of invuls!).
Turn 3
Interesting development. Everything moves back again and I commence shooting. The Wyrdboy's unit is reduced to him and the Nob, Buggy laughs off 2 lascannons (damn cover), Nobs get reduced to 7 plus Warboss, Boyz in the open cut down to about 12. Boomwagon goes boom.
Nobs break cover, hoping for another Waagh!, Boyz head up, Kanz move up, staying in cover. Wyrdboy fails his psychic test, Kannons bring down a Termie, Nobs bring down 1 from the Marshal's unit, forcing them to get into stupid range. They get charged, EC manages to bring the Boss down to 1 wound, Marshal connects with every attack and nails a Nob and a half. EC gets killed off, all 4 Termies get killed, and 4 Nobs get pasted. I win combat miraculously and the Nobs bail.
Turn 4
Nobs are on the run, press the attack! 2 units move up to support the Marshal, 1 heads right to go finish off the Wyrdboy's unit. Buggy continues to defy me, other lascannon goes wide of the Wyrdboy. Killa Kanz get obliterated by 1 unit of shooting (Tank Hunting Assault Cannons ftw), Nobs lose another friend, more boyz get dragged down. Marshal and 5 Termies jump into assault, whiff spectacularly and we're left with the Warboss, 2 Nobs and a Painboy vs 1 Termie and the Marshal.
Boyz move up, Wyrdboy continues to fall back. Fails his psychic test again, shooting proves uneventful. Nobs and the Termie do nothing to each other, yawn.
Turn 5
My only unhurt Termie squad moves into the fray. Shooting from my Castellan's unit kills off more boyz from the hurt unit and they move in for the kill. Buggy continues to defy me, Wyrdboy'z Nob buddy is slain. In assault, the Marshal slays the Warboss (every hit connected and wounded, good job!) and the Nobs are wiped at the cost of the sole survivor of a unit of Terminators. Consolidating to the right, looking for a fight. The Castellan's unit charges in, gets unceremoniously cut down (1 left), but thanks to the Castellan I still win combat and the Boyz flee.
Buggy zips around cover, Boyz on the far left finally move, keeping the Wyrdboy safe inside. Shooting nails the Castellan's friend and leave him on his own, he takes 2 rokkits and 3 kannon rounds to the face and stands defiant. We roll up another turn, yayz.
Turn 6
Marshal joins the last unit of Termies and heads left to catch up with the Castellan. That DAMN FUCKING BUGGY lives. The Castellan heads after the fleeing Boyz. Shooting accounts for some boyz. The Castellan runs down the fleeing boyz.
The Orks desparately try to gun down the Castellan in the open, but the Emperor smiles upon him and he takes everything on the chin.
So we end it. He killed the Emperor's Champion and 4(!) units of Termies for 5 KP while I accounted the Warboss, Nobs, Trukk, 2 units of Boyz, Kanz, and Warbikes for 7 KP. Victory for the Black Templars.
I didn't do as well as I wanted. Righteous Zeal is both a blessing and a curse and my opponent exploited that to good advantage. I need to take that into account later. My biggest problems was rolling and positioning, like always. My lascannons were always firing, but at that damn buggy that passed every fucking cover save! It got kinda crowded with 25 Termies running around too, getting them up on hills helped a great deal. My opponent's list was pretty poor too, but he ran it well as one can.
Good game.
Saturday, October 24, 2009
Battle Report: Orks vs. Tau
Hey, more games, w00t!
I had to bring my army up to 2000 points, so I added 2 koptas and 4 Lootas (splitting up into 2 units of 7 and 1 of 8) and swapped the Shoota Boyz' big shootas for rokkit launchaz (boardin' planks went bye-bye).
My opponent is a newbie to 40k after playing Fantasy for, like, ever. He had just picked up his Tau army last week (it's pretty much exactly the Tau army I've been questing after, but alas I have too many projects and not enough money!) . I'm fuzzy on all the details, but here's the basics.
Shas'O w/ Airbursting Frag, Missile Pod, Multi-Tracker, HW drone controller, 2 gun drones
2 Bodyguards w/ twin-linked burst cannons, drone controllers, 2 gun drones apiece
3 Crisis suits w/ twin-linked fusion guns, drone controllers, 2 gun drones apiece
3 Crisis suits w/ twin-linked missile pods, drone controllers, 2 gun drones apiece
2x 10 Fire Warriors w/ 1 Devilfish
10 Kroot
4 Piranhas w/ burst cannons
8 Pathfinders w/ Devilfish (FW jacked this one)
8 Gun Drones
2 Railheads w/ gun drones
3 Broadsides
We rolled up Capture and Control with Spearhead deployment. From my perspective, 3 objectives were placed on the midline from left to right, with 1 top left and the last bottom left.
Terrain was pretty consistent, a couple big LoS blockers (one big rock in the middle of the board, 1 on the bottom right, 1 at top center), hills, forests. It was a bit light on my right side of the board. He won deployment and picked the top right half (the basically empty one-terrain place-fail!).
Going into it, I knew how Tau can fuck up Orks, especially mech Orks. His build was far from optimal, but 5 Railguns had me very worried.
Tau Deployment:
He put both Railheads on a hill at the very top left with a commanding view of the field. Broadsides toward the far left near the midline with a big blind spot behind the central rock. Pathfinders deployed as far up as possible in some ruins, with the Shas'O and Fusion suits behind them. Missile suits deployed towards the middle, closer to his edge. Piranhas started on his board edge as far right as possible. FW and their Fishes, Blue and Gray set up between the Pathfinders and Piranhas/Broadsides respectively. Gun Drones Deep Str-eye-cked.
Ork Deployment:
I deployed the Battlewagons as far forward as possible in the center, closer to his board edge. I set them up so AV14 was facing every side, using the central rock formation to block or limit LoS from the Broadsides. KFF and Meganobs deployed centrally, Shootas to the left and Sluggas+Boss to the right. Trukks deployed outside of the BW formation, still in range of the KFF just in case. Lootas took the 3 big hills in my deployment zone at top left, bottom left and bottom right, so between all of them they had a good view of the battlefield. Grot screen stretched to cover them all. Koptaz outflunk. I wanted to minimize any potential damage from the Broadsides, so I blocked LoS as best I could, set up for a turn 2 charge, huddled around my KFF and hoped for the best.
Kroot infiltrated to the top left of the board, in plain sight of one of my Loota units (>,<) and the Scouts didn't move. I failed to seize and we were off.
Turn 1:
Gray Fish headed to the bottom right rock formation, Blue Fish didn't move. Shas'O and his buddies moved into the open for a clear shot on the Trukk. Missile suits headed towards the center, lining up on another Trukk. Fusion suits sat back. Piranhas headed towards the Kroot. Nothing else moved. Shooting blew off the top Trukk's big shoota and the bottom Trukk Kareen'd 4" forward and killed 2 boyz inside. 3 Lootas got gunned down (morale holds), Railguns bounced off of the KFF. Shas'O jumps back behind Pathfinders, Missile suits jump back, hiding behind the big rock.
The recently vacated Trukk mob leaps from the wreckage and does the stupid dance, waltzing up in open terrain to the Tau army. Lolz. Top Trukk wraps around the rock formation, headed towards the Piranhas and Missile Suits. BW reconsider their positions and move round behind the big rock, blocking off the Broadsides completely. Now if I can do this all game I win right? Fuck, sucks to have my shitty vehicles. Lootas account for 4 kroot, 2 Piranhas and 1 burst cannon, and 1 wound each to the Shas'O and his buddy (drones made all their saves, lol).
Turn 2:
Drones show up, get too close to the foot boyz, mishap and bounce back into space. Maybe next turn fellas! FW hop out of gray fish, ready to shoot next turn. Missile suits move out, Shas'O and Co. move out again, Fusion suits decide to head towards my car park. Kroot move towards the big rock, a-hankering for some 'shrooms! Piranhas move back. Shooting does a fat lot of nothing, lol KFF. Foot mob gets reduced to 4 but morale holds. Suits move back.
No Koptaz. Trukk mob zooms up to the missile suits, boyz hop out, and the party starts. BW move up behind them, finally facing off against the Broadsides for real. I can't sit back and wait, it's time for action. Hopefully I can get past this rock quickly with something intact and Waagh! to reach assault. Another Piranha bites it, 2 more kroot get nailed, drones make all their saves from the Lootas, fuckers. Boyz jump in, fuck up the Crisis suits, spread out 4".
Turn 3:
Yes, Drones! They show up by the uppermost Lootas, who are nice and exposed. They just barely made it too, 1.5" out. Fusion suits head towards the wagons, out of range. Piranhas deploy drones, shuffle about. Kroot move to assault the recently successful boyz. Blue fish moves in between central rock and Pathfinder ruins, Fire Warriors hop out to hose down the hurt Trukk mob. Fish and Hammerheads launch Drones too! Drones everywhere! Drone party, whoo! I fucking love frisbees! Fusion Guns out of range, Railguns do jack shit... again. Seriously, this is when I figured out my opponent was cursed. 3 Broadsides hit with 2 shots, Pathfinders reduced the BW cover save to 6+, he rolled 1 penetrating hit and proceeded to roll weapon destroyed. It's a goddamn 3+ to DESTROY! Hurting Trukk mob gets pasted, lose a Grot. 6/7 Lootas get shot up by gun drones, so the remaining Ork passes his pinning test and promptly bails. Kroot charge in, whiff spectacularly and get splattered.
1 unit of Koptaz show up, yes! I was planning on using them to help silence the railguns. Guess which side they come in on? Fuckers. They move towards the recently arrived drones to avenge their klepto brethren. Boyz on foot move to the Piranhas' drones and the objective they're guarding. Meganob BW and Slugga BW move up, hop out to go after the fusion suits and blue fish FW respectively. Shoota BW moves 6", prepares to open up. Shootas and Lootas manage to kill off 1 bodyguard and a bunch of drones in addition to 1 fusion suit and 3 drones. Koptaz nail a drone. Morale holds. Meganobs multi-charge the Pathfinders and Fusion suits, wipe them, consolidate 4" to spread out and get close to the Shas'O. Sluggas and Boss charge the FW, paste them, and roll a 1 for consolidation. Group hug! Trukk mob charges Piranha Drones, totally pwns them. Koptaz draw with Gun Drones (yes, they charged and have a buzzsaw; no, I don't want to talk about it).
Turn 4:
Piranhas flee, nobody else moves. Meganobs are in the open (sorta, KFF is there) against the Shas'O and his unit, 3 Broadsides, 2 Railheads, 2 Devilfish and 10 FW. FW kill one, nobody else does anything. I made like 20 2+ saves or 5+ cover saves in a row. It was great. 1 submunition round obliterated my Boss's unit, killed like 10. Devilfish KO'd a Grot. Gun Drones pasted by Koptaz!
Last unit of Koptaz show. Wrong board edge again. Koptaz zoom to catch the mop up. Trukk mob secures its objective, Grots spread out to grab 3(!). Meganobs clank up to the Hammerheads, Boss and Co. head towards the FW. Shoota BW moves up 6". WAAAAAAGH!!! Lootas account for an immobile Bluefish and 2 dead FW. Boss and Co. run 6". Meganobs open fire on the Hammerheads with their kombi-skorchas, catching the Drones blocking their path. Shootas nail 2 drones and finish the Shas'O's bodyguard. Boss and Co. paste the FW, Meganobs super-explode the Hammerhead.
Once his last scoring unit is gone, we called it.
I know you're all thinking it, yes my opponent played poorly and got ridiculously unlucky and crucial moments. I can't believe I managed as well as I did. I went out to minimize the effect of the Broadsides by hiding out of sight and using their movement to draw focus away from the objectives while sneaking my Grots on to 3 of them. If his list were set up better and he ran it well (i. e. not getting close to Orks, fucking me up with his vehicles I can't kill and using Kroot to absorb/blunt charges).
This should have been a totally one-sided shooting gallery. Now I want to play Tau even more to convince the locals that they are a force to be reckoned with it. That's right, they think Tau suck and Orks are the shit. Epic facepalm.
I ended up talking with my opponent for a bit afterwards between nerdgasming over the new Skaven stuff (we're both of the ratty persuasion). I advised him on setting up his suits to be more flexible with plasma rifles, missile pods and multi-trackers so they can nail 2+ saves and vehicles from far away; on putting his Pathfinders further back and making the most of markerlights instead of having to twin-link his suits' weapons; on using Kroot and Piranhas to block/blunt assaults while pouring more fire into them; using tanks aggressively to clump my units up and block movement; and giving his Broadsides ASS so they don't end up being completely useless if they can't see the entire board. And of course, I told him to throw those horrid little cubes of his out (I'm almost positive they only have 1's 2's and 3's imprinted on them).
Hopefully I can help him improve his game and army so he can table me by turn 2 like he's supposed to :P
Sunday, October 18, 2009
Battle Report: Orks vs. Ultramarines
Hey guys, got a game in yesterday and I figured I'd tell everybody about it.
I wasn't expecting much action at the store since a bunch of my regular buddies were out carving pumpkins. Losers. Luckily enough, Genestealer and I came across two people I hadn't seen before who were looking for games also. We pulled the old switcheroo and everybody got a new opponent, yayz.
I brought my 1850 Ork list I'm prepping for any events coming up in an effort to finally finish an army:
Warboss w/ PK, cybork body, kombi-skorcha
Big Mek w/ KFF, cybork body, bosspole
2x 9 Lootas
5 Meganobs, 2 kombi-skorchas, BW w/ armor plates, grot riggers, big shoota
19 Boyz, Nob w/ PK, bosspole
2x 12 Boyz, Nob w/ PK, bosspole, Trukk w/ ram, grot riggers
20 Shootas, 2 big shootas, Nob w/ PK, bosspole
14 Grots and 1 runtherd
2 Koptaz w/ rokkits and buzzsaws (indpependent)
2 BW w/ armor plates, big shoota, grot riggers, boardin' plank
My opponenet had his Ultrasmurfs featuring some neat paintjobs and some cool RT models. Sadly I couldn't get any pics since I left my camera at home.
Captain w/ relic blade, digi-weapons, storm shield
Command Squad w/ company champion and Rhino
Epistolary w/ Avenger and Force Dome
5 shooty Termies w/ assault cannon
Techmarine w/ servo-harness, 2 Tech Servitors and 2 HB Gun Servitors
Dread w/ assault cannon
10 Tacs, heavy bolter, famer, power sword
5 Scouts, camo cloaks, snipers, 1 missile launcher
10 Assault Marines, power sword
10 Devastators, 4 missile launchers, Razorback
Whirlwind
We played Annihilation with Pitched deployment, I rolled first turn.
I had my Lootas on the left flank in and behind some ruins, another unit on a hill behind a Grot screen, all 3 Battlewagons to their right, Boss+Boyz and Shootas in front of Mek+Meganobs (upside down triangle thingy). There was a big LoS-blocking rock formation on the right flank, so I put both Trukks in there. I put the Koptaz about 1/3 of the board length in and as far forward as possible so they could cover the most ground.
He deployed his command squad in its Rhino on the far left, opposite my Lootas (uh oh). The Devastators combat-squadded, each one in a different terrain piece on the left, opposite my other Lootas, with their Razorback and the Librarian behind them. The Tactical Squad deployed further back in the center. The Whirlwind deployed to their right, behind a rock formation. The Dread and Techmarine deployed on the right flank behind some low ridges. Assault Marines and Termies were held in reserve. Scouts infiltrated to a big building to the right of in between the far left Lootas and Rhino.
Deff Koptaz jumped 24" towards the Whirlwind and 1 Devastator squad, he failed to seize the initiative.
TURN 1:
My Koptaz moved closer to their targets, ready to assault. The vehicles all surged forward, meeting up in the center going fromt left to right: Boss, Shootas, Trukks with the Mek's wagon behind them all giving KFF protection. I knew that since his only real AT was krak missile, I had the BW facing them, while the Trukks blocked their vulnerable side armor and faced down the Dread and Techmarine. Lootas opened fire, shaking the Rhino and killing 3/5 Devastators. 1 Kopta blew up the Whirlwind, another killed a Devastator. I actually forgot to charge my other Deff Kopta >,< I didn't ask my opponent for a re-do when I realized because I wanted to make sure I didn't forget in the future.
He zoomed the Rhino up and shot stuff. This is where his luck ran out. The Techmarine and retinue, Tactical Squad and Dreadnought all fired at a solo Deff Kopta and caused all of 1 wound! The other Kopta was not so lucky, getting downed by the Razor and Librarian's template. 4 frag missiles landed in the Loota/grot hug fest, killing all of 1 Loota! Scouts did jack all to the Lootas in the ruins.
TURN 2:
Party time! The Trukks zoomed to the right, disembarking in front of the Techmarine and Dread. The Kopta jumped behind the Dread, rokkits ready. The Shoota wagon moved 6" to get a clear shot at the Tacticals. The Boss's wagon headed towards the Devastators and 20 angry Orks jumped out. The Mek's wagon moved behind the Boss's wagon, but nobody felt like jumping out. The Trukk mob and Trukks' shooting accounted for 2 Servitors, the Kopta failed miserably, the Lootas immobilized the Rhino and stunned the Razorback, and the Shootas killed 4 marines. The Techmarine and buddies were wiped out at the loss of 2 boyz (powerfists never even got to swing, gotta love that majority WS and T!), the Dread got wrecked without killing anybody, and 5 Devastators got wtfpwned by 19 Orks and the Warboss.
Both the Assault Squad and Termies showed up, the jump packers arrived from the center heading towards the Boss and his buddies, while the Termies popped up right behind the recently re-deceased Dread. The Command Squad jumped out of their ride and headed to the Boss's unit as well, while the Tacticals moved to support. Uh oh. Shooting reduced the Boss's unit to 8 boyz, putting the Assault Marines out of charge range. It wasn't a total loss though; the Librarian rolled boxcars for Force Dome, taking a wound! Termies did jack all for shooting, killing 4 boyz (Boyz in the open, mind you). Scouts killed a Loota, pinning test passed. Rhino sputtered around. The Command Squad and Libby charged into the Boss's unit, killing all but 1 boy, 1 Nob, and the Boss. They proceeded to slaughter all but the company champion, yayz! Ld passed, keep on trucking. Termies killed 6 but lost 3 of their own, Ld holds.
TURN 3:
Meganobs spring into action, zooming up to meet the Assault Marines head on, the other Trukk mob moves to support their beleaguered brethren, Shoota wagon moves to get a good sight on the Tacticals, Kopta zooms towards the Razorback, and Grots abandon all caution and rush the Scouts. Shooting sees 3 assault marines, 5 Tacticals, 2 Scouts, and 2 Devastators buy it while the Razorback gets re-stunned. Meganobs wipe the Assault Marines with no casualties. The Captain knocks a wound off the boss while the Librarian and Champion finish the boyz. Captain goes down, Command Squad is finished. Ld holds. Termies get wiped, 1 more boy dies (just the Nob left).
Rhino fixes itself, Scouts kill 1 Loota, Warboss loses another wound. Yawn.
TURN 4:
Everything heads to the left to mop up. Grots continue their charge, no damage from grot blastas. Tactical Sgt downed by shootas, Razorback stunned by the Kopta in assault, Rhino re-immobilized.
Warboss finally buys it, Captain and Libby move away.
TURN 5:
Libby eats shootas and buys is, Captain wtfpwned by Meganobs.
At this point we called it, since all he had left was an immobilized Rhino, immobilized Razor and 3 Scouts. I lost 1 Kopta, my Boss, his mob, and a bunch of random boyz and lootas. 3 KP total. We decided to let the Grots and Scouts fight anyway, Grots got wiped :P
Obviously this was an epic mismatch, no weapons higher than S8 with little mobility vs. a BW list is not going to end well. This is your typical "battleforce" style list, a little bit of everything with no real focus. I think my opponent was new to 5th ed because of his list and overall lack of familiarity with the rules (had to go through wound allocation every time). It was fun and he was a great sport, but a challenging game it was not. Hopefully he'll stick around and we can turn his army into a real killer.
I wasn't expecting much action at the store since a bunch of my regular buddies were out carving pumpkins. Losers. Luckily enough, Genestealer and I came across two people I hadn't seen before who were looking for games also. We pulled the old switcheroo and everybody got a new opponent, yayz.
I brought my 1850 Ork list I'm prepping for any events coming up in an effort to finally finish an army:
Warboss w/ PK, cybork body, kombi-skorcha
Big Mek w/ KFF, cybork body, bosspole
2x 9 Lootas
5 Meganobs, 2 kombi-skorchas, BW w/ armor plates, grot riggers, big shoota
19 Boyz, Nob w/ PK, bosspole
2x 12 Boyz, Nob w/ PK, bosspole, Trukk w/ ram, grot riggers
20 Shootas, 2 big shootas, Nob w/ PK, bosspole
14 Grots and 1 runtherd
2 Koptaz w/ rokkits and buzzsaws (indpependent)
2 BW w/ armor plates, big shoota, grot riggers, boardin' plank
My opponenet had his Ultrasmurfs featuring some neat paintjobs and some cool RT models. Sadly I couldn't get any pics since I left my camera at home.
Captain w/ relic blade, digi-weapons, storm shield
Command Squad w/ company champion and Rhino
Epistolary w/ Avenger and Force Dome
5 shooty Termies w/ assault cannon
Techmarine w/ servo-harness, 2 Tech Servitors and 2 HB Gun Servitors
Dread w/ assault cannon
10 Tacs, heavy bolter, famer, power sword
5 Scouts, camo cloaks, snipers, 1 missile launcher
10 Assault Marines, power sword
10 Devastators, 4 missile launchers, Razorback
Whirlwind
We played Annihilation with Pitched deployment, I rolled first turn.
I had my Lootas on the left flank in and behind some ruins, another unit on a hill behind a Grot screen, all 3 Battlewagons to their right, Boss+Boyz and Shootas in front of Mek+Meganobs (upside down triangle thingy). There was a big LoS-blocking rock formation on the right flank, so I put both Trukks in there. I put the Koptaz about 1/3 of the board length in and as far forward as possible so they could cover the most ground.
He deployed his command squad in its Rhino on the far left, opposite my Lootas (uh oh). The Devastators combat-squadded, each one in a different terrain piece on the left, opposite my other Lootas, with their Razorback and the Librarian behind them. The Tactical Squad deployed further back in the center. The Whirlwind deployed to their right, behind a rock formation. The Dread and Techmarine deployed on the right flank behind some low ridges. Assault Marines and Termies were held in reserve. Scouts infiltrated to a big building to the right of in between the far left Lootas and Rhino.
Deff Koptaz jumped 24" towards the Whirlwind and 1 Devastator squad, he failed to seize the initiative.
TURN 1:
My Koptaz moved closer to their targets, ready to assault. The vehicles all surged forward, meeting up in the center going fromt left to right: Boss, Shootas, Trukks with the Mek's wagon behind them all giving KFF protection. I knew that since his only real AT was krak missile, I had the BW facing them, while the Trukks blocked their vulnerable side armor and faced down the Dread and Techmarine. Lootas opened fire, shaking the Rhino and killing 3/5 Devastators. 1 Kopta blew up the Whirlwind, another killed a Devastator. I actually forgot to charge my other Deff Kopta >,< I didn't ask my opponent for a re-do when I realized because I wanted to make sure I didn't forget in the future.
He zoomed the Rhino up and shot stuff. This is where his luck ran out. The Techmarine and retinue, Tactical Squad and Dreadnought all fired at a solo Deff Kopta and caused all of 1 wound! The other Kopta was not so lucky, getting downed by the Razor and Librarian's template. 4 frag missiles landed in the Loota/grot hug fest, killing all of 1 Loota! Scouts did jack all to the Lootas in the ruins.
TURN 2:
Party time! The Trukks zoomed to the right, disembarking in front of the Techmarine and Dread. The Kopta jumped behind the Dread, rokkits ready. The Shoota wagon moved 6" to get a clear shot at the Tacticals. The Boss's wagon headed towards the Devastators and 20 angry Orks jumped out. The Mek's wagon moved behind the Boss's wagon, but nobody felt like jumping out. The Trukk mob and Trukks' shooting accounted for 2 Servitors, the Kopta failed miserably, the Lootas immobilized the Rhino and stunned the Razorback, and the Shootas killed 4 marines. The Techmarine and buddies were wiped out at the loss of 2 boyz (powerfists never even got to swing, gotta love that majority WS and T!), the Dread got wrecked without killing anybody, and 5 Devastators got wtfpwned by 19 Orks and the Warboss.
Both the Assault Squad and Termies showed up, the jump packers arrived from the center heading towards the Boss and his buddies, while the Termies popped up right behind the recently re-deceased Dread. The Command Squad jumped out of their ride and headed to the Boss's unit as well, while the Tacticals moved to support. Uh oh. Shooting reduced the Boss's unit to 8 boyz, putting the Assault Marines out of charge range. It wasn't a total loss though; the Librarian rolled boxcars for Force Dome, taking a wound! Termies did jack all for shooting, killing 4 boyz (Boyz in the open, mind you). Scouts killed a Loota, pinning test passed. Rhino sputtered around. The Command Squad and Libby charged into the Boss's unit, killing all but 1 boy, 1 Nob, and the Boss. They proceeded to slaughter all but the company champion, yayz! Ld passed, keep on trucking. Termies killed 6 but lost 3 of their own, Ld holds.
TURN 3:
Meganobs spring into action, zooming up to meet the Assault Marines head on, the other Trukk mob moves to support their beleaguered brethren, Shoota wagon moves to get a good sight on the Tacticals, Kopta zooms towards the Razorback, and Grots abandon all caution and rush the Scouts. Shooting sees 3 assault marines, 5 Tacticals, 2 Scouts, and 2 Devastators buy it while the Razorback gets re-stunned. Meganobs wipe the Assault Marines with no casualties. The Captain knocks a wound off the boss while the Librarian and Champion finish the boyz. Captain goes down, Command Squad is finished. Ld holds. Termies get wiped, 1 more boy dies (just the Nob left).
Rhino fixes itself, Scouts kill 1 Loota, Warboss loses another wound. Yawn.
TURN 4:
Everything heads to the left to mop up. Grots continue their charge, no damage from grot blastas. Tactical Sgt downed by shootas, Razorback stunned by the Kopta in assault, Rhino re-immobilized.
Warboss finally buys it, Captain and Libby move away.
TURN 5:
Libby eats shootas and buys is, Captain wtfpwned by Meganobs.
At this point we called it, since all he had left was an immobilized Rhino, immobilized Razor and 3 Scouts. I lost 1 Kopta, my Boss, his mob, and a bunch of random boyz and lootas. 3 KP total. We decided to let the Grots and Scouts fight anyway, Grots got wiped :P
Obviously this was an epic mismatch, no weapons higher than S8 with little mobility vs. a BW list is not going to end well. This is your typical "battleforce" style list, a little bit of everything with no real focus. I think my opponent was new to 5th ed because of his list and overall lack of familiarity with the rules (had to go through wound allocation every time). It was fun and he was a great sport, but a challenging game it was not. Hopefully he'll stick around and we can turn his army into a real killer.
Wednesday, August 26, 2009
Battle Report: Orks vs. Space Marines
Hey, I got a game in yesterday with my Ork list here. I went up against my buddy Zach's Vulkan marines. Zach's a great guy, but his dice seem to hate him when I'm around :P
Here's an approximation of his list.
Vulkan
2 MM/HF Dreads, 1 in a Drop Pod
7 Legion of the Damned, power weapon, plasma cannon, plasma gun
2 MM/F/PW Tac Squads, 1 in a Drop Pod, 1 in a Rhino
2 4 man Bike Squadrons with AB, melta/flamer, power weapon
1 long MM Attack Bike
Vindicator
LRC
Obviously it's not an optimized list, but Vulkan still worries me since meltas fuck battlewagons up like crazy, and boosted flamers are never good for Orks.
We ended up playing Spearhead deployment Seize Ground. From here on I will describe the board from my POV, so left, right, top and bottom are consistent. Most objectives were placed in the middle strung out in a line going left to right. One of each was in a corner, top left and bottom right.
I won the roll off and deployed first, because I wanted to get my Bikers boosting early so I could survive the melta and Demolisher cannon certainly coming my way. I deployed as far forward as possible with my Nobs, spreading out the Bikers maximum distance and covering all the Battlewagons with the KFF. The empty Trukk set up in front of the Grots, who started in cover on the objective.
Zach deployed forward too, which surprised me. The LRC deployed to block LoS to the Vindicator and Rhino, while each unit of Bikes went to the flank, so top mid and left mid, with a Dread on his right flank and the Attack Bike dead center.
Turn 1 Orks:
Everything zoomed forward, Bikers spread out. Very uneventful.
Turn 1 SM:
The LRC moved to reveal an angry Vindicator and marines. The Dread dropped in the empty bottom left corner facing the Nob Bikers. Left bikes stood back while the right bikes zoomed around center for a shot on the Trukk. Dread and AB went to center to hit the lead Battlewagon belonging to a shoota mob. Vulkan and his boys jumped out of the Rhino, intend on messing up the Nob Bikers.
The Vindicator, Vulkan, his Tac Squad, the LRC, the left Bikes, and the Dreadnought all fired to full effect on the Nob Bikers. End result? 2 wounds! The right bikes popped the Trukk (twin-linked melta + Trukk - KFF = lol) and the other Dread and Attack Bike bounced off of the KFF trying to shoot a Battlewagon.
Turn 2 Orks:
Fun times! Nob Bikers move to multi-assault the recently dropped Dread and Vulkan's unit. The Nob Battlewagon attempted to zoom through cover to ram the LRC, but I rolled double 1's and it got immobilized >,<>
Nob Bikers burninated and dakka'd the marines, killing all of 2 while the Shoota boyz unloaded into the bikes killing 1. To save the shooting phase the Koptaz blew up the Vindicator, w00t! The other kopta unit killed off a biker.
Nob Bikers ran into assault, murdering 5 marines and the Dreadnought while taking 3 wounds from Vulkan and losing 1 model. Vulkan laughs at the Warboss's 4 wounding hits and passes all his saves. The Koptaz that shot the bikes charged in, lost 1 wound and smushed a biker.
Turn 2 SM:
Not looking good! AB and Dread move to pop the ram-happy BW, Tac Squad drops in next to the grots and LotD drop closer to the middle bottom.
Boom! The Bikes 'splode the Battlewagon facing them (so much for AV14) while the Dread and AB fail to knock out the other shoota wagon, even against side armor! LotD and the new Tac Squad fire on the recently vacated shoota boyz but only kill 4 (thanks KFF!)
Nob Bikers finish off the Tac Squad, Vulkan kills 2 Nobs and he sticks around soaking up all kinds of S10 loving. Bikes and Koptas do 1 each and keep it tied.
Turn 3 Orks:
The shootas on foot move towards the Tac squad, while the only mobile Battlewagon decides it doesn't like the Dreadnought's face and rams it, crushing it under its spiky deff rolla of doom! The Nobs hop out of their wagon (I kind forgot about them and the grot riggers) and head towards the LotD.
The Shootas on foot kill off 2 marines, the shootas in the wagon blow away 4 out of 5 bikes and run the Sergeant off. Nobs Waagh!
2 Koptas charge to help their komrades. Nob bikers lose another model and finally splat Vulkan. Nobs on foot charge the LotD, lose 3 wounds and splatter all but the Sergeant. Shoota boyz multi-charge the Tactical combat squads and wipe them out.
At this point we decided to call it since all my opponent had left were an empty Rhino, running Biker Sergeant, 2 Pods, the Attack Bike, and LotD Sergeant stuck in combat.
So, what did we learn?
1) Vulkan should munch BW spam, but when you make every cover save there's nothing you can do.
2) Never get out of your transport, especially with murderous Nob Bikers running around!
3) TANK SHOCK! It's only 7 models in the Nob Biker unit, shock them until they run or at least push them into better template formation.
4) Up against assaulty mobile armies? Deploy further back, let them come to you and try and take some down as they approach.
5) Dreads fuck Nobs up, before getting smashed by PKs. Use them to snipe the Warboss or do as much damage as possible before 'sploding.
I'd like to get more testing in against more powerful armies before I pass a verdict on my army or Vulkan armies.
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