HQ
Dante
Librarian w/ Blood Lance, Shield of Sanguinius, Jump Pack
Honor Guard w/ jump packs, 4 storm shields, 3 meltaguns, powerfist
Elites
2 Sanguinary Priests w/ jump packs
Troops
Sanguinary Guard w/ 2 infernus, powerfist, chapter banner
2x Sanguinary Guard w/ 2 infernus, powerfist
5 man RAS, meltagun, infernus
Fast Attack
2x Vanguard - 5, jump packs, lightning claw, 1 melta bomb
Total - 2000
This one is a bit different from the last Bloodwing I posted. I went for the ridiculous anvil HG to run with Dante so they can take anything on the chin (like the Termies whose LR they just pwned) then H&R away to melta them to death later. The VV are now more for tie down and killing weakened units, though I could drop 1 unit and buff the other up similar to the HG. The mini RAS I added as a cheap scoring unit to hold back objectives or a sacrificial melta unit. Game plan is the same here, reserve up and drop in reliably with lots of melta and durable units with an anvil to smash my hammers against.
4 comments:
I'm not sure what Honour Guard do so I cannot comment.
RAS that's Rhino Assault Squad?
Looks interesting and a small army, how many model it got? About 30?
How about a bit more anti-tank on the VVs?
If you declare a heroic intervention and transports stay intact a single melta bomb may not suffice. Wouldn't one thunder hammer be a nice addition??
Mercer, Honor Guard are basically a command squad with an embedded Sanguinary Priest. Hard as nails, they are.
RAS is just a regular assault squad, so 5 jumper marines. It's a very small army indeed :P
Brolo, I would love to have the VV beefier, but that all costs points I don't really have. Any ideas on what I could get rid of?
As the sang guard cannot heroic intervention and are all (hopefully) going to be rocking Ini5, Str 5 power weapons I don't think the fists are needed quite as much as high Str weaponry on the vanguard. But that does take some of the wound allocation fun away from HG.
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