Tuesday, June 1, 2010
Tyranids Reserves Shenanigans
I'm focusing too much on one particular Tyranid build. It's helping me fine tune the list, but I think I'm getting stuck in a rut. In my chats with Brolo and other e-friends we've talked lots of Tyranids. And really, just talking about the potential army styles in this Codex is a ton of fun. So I went back to the drawing board and tried coming up with something different. Ultimately, I feel this will help me out with my "true" list as I can see how other builds play and look at the same units in a different light to get some more perspective. If it works out, I'll try doing this with other armies too. Suck it, comfort zone.
This particular army focuses on the potential Tyranids have to be very sneaky. Manipulating reserves to come in on turn 2 and throw their opponent off balance. It's like Drop Pods, only you aren't dicked by your enemy going into reserves.
2x Hive Tyrant w/ Bonesword and Lash Whip, Scything Talons, Wings, Paroxysm, Leech Essence, Hive Commander
2x 2 Zoanthropes in Spore Pods w/ Venom Cannons
2x Tervigon w/ Catalyst, Toxin Sacs, Adrenal Glands, Cluster Spines
2x 10 Termagants
2x Carnifex w/ dual brainleech devourers, Spore Pod w/ Venom Cannon
Total - 2000
No Trygons you say. Well, you're right. I went for the Devilfexes and Venom Cannon Pods because I find them to be superior platforms for tank suppression. 12 S6 shots is going to at least shake/stun something. After that, 5 S9 MC attacks should do the trick. Zoanthropes go for heavier targets with Deathleaper running interference against hoods. Tervigons can outflank and establish a beach head while normal gaunts can run up on my side and grab objectives. Tyrants Deep Strike or fly on from reserves as needed, depending on my opponent and map set up.
I played this army for the first time on Vassal against a shooty mech SM army (6 Rifleman Dreads, las/plas Razorbacks). Devilfexes, Pods and Zoanthropes performed admirably upon arrival, cracking open or suppressing the Razors and Dreads while Tervigons walked on from the board edges to seize objectives and crap out Termagants to go tie stuff down (Catalyst vs the most whifftastic Assault Marines ever = tied up all game). The Tyrants didn't do much but pop a Razorback, kill 5 marines and suck up a ton of firepower, but Hive Commander was well worth it. If I can get them Catalyst then I'll be in much better shape to weather return fire (would also help if one didn't roll a 1 to come on from reserves).
I'll give it some more thinking and testing before coming back with something else. Let me know what you think.