army. Batrep is incoming later.
After some thought and discussion with other peeps, I've made some tweaks to the list.
2x Hive Tyrant w/ Bonesword and Lash Whip, Heavy Venom Cannon, Wings, Paroxysm, Leech Essence, Hive Commander
2x 2 Zoanthropes in Spore Pod
2x Tervigon w/ Catalyst, Onslaught, Toxin Sacs, Adrenal Glands, Stinger Salvo
2x 10 Termagants
2x Carnifex w/ dual brainleech devourers, Spore Pod
Total - 2000
So, I dropped the VCs on my Pods in exchange for HVCs on my Flyrants and Onslaught for the Tervigons. The VCs have not been very useful at all, actually more detrimental than anything as the scatter can send the shot so far off course and my army will catch up to the spores so quickly that I can end up hurting myself. Spores are crazy fragile anyway so increasing their cost by 50% isn't necessarily a good idea. Onslaught is in to mitigate the effect of bad scatters or increase the range of Zoanthropes should the enemy try and flee. HVCs on the Tyrant do what the VCs on the Pods should, suppress light armor, only they are more accurate, stronger and capable of hitting different targets. Stinger Salvos are in on a suggestion from MagicJuggler about their use against tanks, particularly side shots I can get from outflanking. Since I can kill infantry with just about everything else, adding more suppressive fire makes a lot of sense.
So now I add in 4 more units that can suppress armor at range, pretty much making every unit capable of shutting down mech while capable against infantry.